My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince Electro Wizard
Fireball
Tesla Hog Rider Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Hog Rider Wizard Dark Prince Electro Wizard
Hog Rider
Mini P.E.K.K.A Wizard Goblin Barrel Dark Prince Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince
Goblin Barrel
Dark Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Mini P.E.K.K.A Hog Rider Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 12

Tesla
Mini P.E.K.K.A Wizard Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Tesla Wizard Skeleton Army
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard
Goblin Barrel
Skeleton Army
Tesla Mini P.E.K.K.A Wizard Electro Wizard
Dark Prince
Tesla Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Wizard Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Dark Prince Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Wizard
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Dark Prince Electro Wizard
Skeleton Army Electro Wizard Tesla Wizard Dark Prince
Tesla Wizard Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Wizard Dark Prince Electro Wizard
Wizard Skeleton Army Tesla Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard
Tesla Wizard Mini P.E.K.K.A Skeleton Army Dark Prince Electro Wizard
Tesla Wizard Skeleton Army Dark Prince Electro Wizard
Wizard Tesla Dark Prince Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Wizard Skeleton Army Dark Prince Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Dark Prince Electro Wizard
Electro Wizard Tesla Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Dark Prince
Wizard Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Tesla Electro Wizard
Mini P.E.K.K.A Tesla Skeleton Army Dark Prince
Electro Wizard Mini P.E.K.K.A Skeleton Army Dark Prince
Tesla Skeleton Army
Tesla Mini P.E.K.K.A Dark Prince
Skeleton Army Dark Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Mini P.E.K.K.A Dark Prince
Tesla Mini P.E.K.K.A Wizard Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Dark Prince
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince Electro Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Wizard
Wizard
Wizard Dark Prince
Wizard Electro Wizard
Wizard
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard Skeleton Army Dark Prince
Wizard Electro Wizard
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Wizard
Dark Prince
Electro Wizard
Electro Wizard
Dark Prince Electro Wizard

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