My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion
Zap
Bats
Barbarian Barrel
Tesla Valkyrie Wizard Magic Archer
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mega Minion Valkyrie Wizard Magic Archer
Fireball
Tesla Mega Minion Wizard Magic Archer
Poison
Bats Mega Minion Wizard Magic Archer
Lightning
Tesla Mega Minion Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Mega Minion Tesla Valkyrie Magic Archer Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Mega Minion Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Minion
Tesla
Mega Minion
Bats Valkyrie
Valkyrie
Bats Mega Minion Wizard Magic Archer
Wizard
Valkyrie
Rocket
Mirror
Mirror
Rocket Magic Archer
Magic Archer
Valkyrie Mirror

Defense Synergies 1 12

Bats
Tesla Valkyrie
Tesla
Mirror Bats Mega Minion Valkyrie Wizard Magic Archer
Mega Minion
Tesla Valkyrie Wizard
Valkyrie
Bats Tesla Mega Minion Wizard Mirror Magic Archer
Wizard
Tesla Mega Minion Valkyrie
Rocket
Mirror
Tesla Valkyrie Magic Archer
Magic Archer
Tesla Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Mega Minion Valkyrie Wizard Magic Archer
Bats Tesla Mega Minion Valkyrie
Tesla Rocket Bats Mega Minion Valkyrie
Tesla Bats Mega Minion Valkyrie
Valkyrie Rocket
Bats Tesla Mega Minion Valkyrie Magic Archer
Bats Tesla Mega Minion Rocket Wizard Magic Archer
Rocket Tesla Valkyrie Magic Archer
Tesla
Tesla Valkyrie
Bats Valkyrie Tesla Mega Minion Wizard Magic Archer
Tesla Mega Minion Bats Wizard Magic Archer
Tesla Bats Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Bats Tesla Mega Minion Magic Archer
Tesla
Rocket Tesla
Tesla Wizard Bats Valkyrie
Tesla Bats Mega Minion Valkyrie Wizard Magic Archer
Valkyrie Wizard Bats Tesla Mega Minion Magic Archer
Tesla
Valkyrie Wizard Bats Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Tesla Mega Minion Valkyrie Wizard Rocket Magic Archer
Bats Valkyrie Rocket
Valkyrie Rocket Bats Tesla
Tesla Valkyrie
Wizard Rocket Bats Tesla Magic Archer
Rocket Bats Tesla Mega Minion Valkyrie
Tesla Valkyrie
Rocket Bats Mega Minion Valkyrie Magic Archer
Tesla Mega Minion
Bats Tesla Mega Minion Valkyrie
Rocket Valkyrie
Rocket Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Magic Archer
Tesla Bats Mega Minion Valkyrie Rocket Magic Archer
Bats Valkyrie Tesla Mega Minion Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket
Magic Archer
Rocket Magic Archer
Valkyrie Rocket
Wizard Rocket Valkyrie Magic Archer
Wizard Bats Mega Minion Rocket Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket Bats
Rocket Valkyrie Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Wizard Magic Archer
Magic Archer Wizard Rocket
Rocket
Bats Rocket
Rocket Mega Minion Wizard Magic Archer
Rocket Valkyrie Wizard Magic Archer
Rocket Magic Archer
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Magic Archer
Mega Minion
Wizard Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Bats Wizard Magic Archer
Rocket Bats Mega Minion Wizard
Mega Minion
Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Wizard Magic Archer
Bats Rocket Magic Archer
Rocket Mega Minion Wizard Magic Archer
Mega Minion Valkyrie Wizard Rocket Magic Archer
Wizard Magic Archer
Rocket
Mega Minion
Bats Rocket Magic Archer
Bats Rocket Magic Archer
Rocket Magic Archer

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