My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Three Musketeers Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Three Musketeers Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Inferno Dragon Night Witch
Giant Snowball
Mega Minion Three Musketeers Guards Inferno Dragon Night Witch
Zap
Three Musketeers Guards Inferno Dragon Night Witch
Barbarian Barrel
Tesla Three Musketeers Guards Night Witch
The Log
Three Musketeers Guards
Earthquake
Tesla Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Three Musketeers Guards Inferno Dragon Night Witch
Fireball
Tesla Mega Minion Three Musketeers Inferno Dragon Night Witch
Poison
Mega Minion Three Musketeers Guards Night Witch
Lightning
Tesla Ice Golem Mega Minion Three Musketeers Inferno Dragon Night Witch
Rocket
Three Musketeers Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mega Minion Guards Tesla Inferno Dragon Night Witch Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Mega Minion Guards Tesla

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Mega Minion Three Musketeers
Mega Minion
Ice Golem
Three Musketeers
Ice Golem Guards
Guards
Three Musketeers
Lightning
Inferno Dragon
Night Witch

Defense Synergies 3 9

Tesla
Ice Golem Mega Minion Guards Inferno Dragon Night Witch
Ice Golem
Tesla Mega Minion Night Witch Three Musketeers Guards Inferno Dragon
Mega Minion
Ice Golem Tesla Guards Night Witch
Three Musketeers
Ice Golem
Guards
Tesla Ice Golem Mega Minion
Lightning
Inferno Dragon
Tesla Ice Golem
Night Witch
Ice Golem Tesla Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Ice Golem Mega Minion
Inferno Dragon Tesla Mega Minion Three Musketeers Night Witch
Tesla Three Musketeers Mega Minion Lightning Inferno Dragon Night Witch
Tesla Three Musketeers Inferno Dragon Night Witch Mega Minion Guards
Lightning
Tesla Mega Minion Guards Night Witch
Tesla Mega Minion Three Musketeers Lightning Inferno Dragon Night Witch
Lightning Tesla Ice Golem
Tesla Three Musketeers Inferno Dragon Night Witch
Guards Tesla Ice Golem Night Witch
Guards Tesla Ice Golem Mega Minion Night Witch
Tesla Mega Minion Three Musketeers Inferno Dragon Night Witch
Tesla Night Witch Three Musketeers Guards Lightning
Three Musketeers Tesla Mega Minion Guards Night Witch
Inferno Dragon Tesla Three Musketeers
Tesla Three Musketeers Lightning Inferno Dragon
Tesla Three Musketeers Night Witch
Tesla Mega Minion Three Musketeers Guards Night Witch
Tesla Ice Golem Mega Minion Guards Inferno Dragon
Tesla Three Musketeers Inferno Dragon
Tesla Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Ice Golem
Tesla Ice Golem Mega Minion Lightning Inferno Dragon
Guards Ice Golem Lightning
Guards Lightning Tesla Ice Golem Night Witch
Tesla Three Musketeers Guards Inferno Dragon Night Witch
Tesla Ice Golem Three Musketeers
Guards Tesla Ice Golem Mega Minion Lightning Night Witch
Tesla Inferno Dragon
Lightning Ice Golem Mega Minion Inferno Dragon
Tesla Mega Minion Three Musketeers Guards Inferno Dragon
Inferno Dragon Tesla Mega Minion Guards
Lightning Guards
Lightning Tesla Ice Golem Three Musketeers Guards Night Witch
Tesla Three Musketeers
Tesla Guards Ice Golem Mega Minion Three Musketeers Lightning Inferno Dragon Night Witch
Tesla Ice Golem Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Guards
Lightning
Lightning Ice Golem Guards
Ice Golem Mega Minion
Ice Golem Lightning
Lightning
Lightning Three Musketeers Guards Night Witch
Lightning
Lightning
Lightning Ice Golem Three Musketeers
Lightning
Lightning Ice Golem
Lightning Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Lightning Night Witch
Lightning Mega Minion Three Musketeers
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning
Ice Golem
Mega Minion Inferno Dragon
Lightning
Lightning
Lightning
Lightning Ice Golem Night Witch
Lightning Mega Minion Guards
Lightning Mega Minion Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Guards Night Witch
Lightning Mega Minion Three Musketeers
Lightning Mega Minion Three Musketeers
Ice Golem Lightning
Lightning
Mega Minion Three Musketeers
Guards Lightning
Lightning
Lightning

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