My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Dark Prince
Giant Snowball
Minion Horde Princess
Zap
Minion Horde Dark Prince Princess
Barbarian Barrel
Tesla Elite Barbarians Dark Prince Princess Electro Wizard
The Log
Elite Barbarians Dark Prince Princess
Earthquake
Tesla
Arrows
Minion Horde Princess
Royal Delivery
Minion Horde Elite Barbarians Dark Prince P.E.K.K.A Princess Electro Wizard
Fireball
Tesla Minion Horde Elite Barbarians Princess Electro Wizard
Poison
Minion Horde Princess Electro Wizard
Lightning
Tesla Elite Barbarians Dark Prince Electro Wizard
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Tesla Dark Prince Electro Wizard Minion Horde Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Tesla Dark Prince Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Dark Prince
Elite Barbarians
Rocket
Dark Prince
Minion Horde Princess Electro Wizard
P.E.K.K.A
Electro Wizard Princess
Princess
Dark Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 1 7

Tesla
Dark Prince Princess Electro Wizard
Minion Horde
Elite Barbarians
Dark Prince
Rocket
Dark Prince
Elite Barbarians Tesla Princess Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
Tesla Dark Prince P.E.K.K.A
Electro Wizard
Tesla Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Minion Horde Electro Wizard
Minion Horde Elite Barbarians P.E.K.K.A Tesla Dark Prince Electro Wizard
Tesla Minion Horde Rocket P.E.K.K.A Elite Barbarians Dark Prince Electro Wizard
Tesla Minion Horde Elite Barbarians P.E.K.K.A Dark Prince Electro Wizard
Elite Barbarians Rocket Dark Prince P.E.K.K.A Princess
Tesla Dark Prince Electro Wizard
Tesla Minion Horde Rocket Electro Wizard Princess
Rocket Tesla P.E.K.K.A Electro Wizard
Tesla Minion Horde P.E.K.K.A Elite Barbarians Princess
Elite Barbarians Tesla Minion Horde Dark Prince Electro Wizard
Minion Horde Electro Wizard Tesla Dark Prince Princess
Tesla Minion Horde Princess Electro Wizard
Tesla Minion Horde P.E.K.K.A Elite Barbarians Rocket Dark Prince Electro Wizard
Rocket Tesla Minion Horde Dark Prince P.E.K.K.A Princess Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Minion Horde Electro Wizard
Minion Horde Rocket Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Tesla Minion Horde Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard
Tesla Minion Horde Elite Barbarians Dark Prince Electro Wizard
Tesla Dark Prince Princess Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Dark Prince Tesla Minion Horde Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Tesla Elite Barbarians Rocket
P.E.K.K.A Minion Horde Elite Barbarians Rocket Dark Prince Electro Wizard
Rocket Dark Prince P.E.K.K.A Tesla Minion Horde Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Minion Horde Elite Barbarians Dark Prince
Rocket Tesla Minion Horde Princess Electro Wizard
Rocket Dark Prince P.E.K.K.A Tesla Minion Horde Elite Barbarians Electro Wizard
P.E.K.K.A Tesla Minion Horde Elite Barbarians Dark Prince
Minion Horde Rocket P.E.K.K.A Electro Wizard Elite Barbarians Dark Prince
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Elite Barbarians Dark Prince
Rocket P.E.K.K.A Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Rocket Dark Prince P.E.K.K.A Tesla Minion Horde
Tesla Minion Horde Princess
Tesla Elite Barbarians Electro Wizard Minion Horde Rocket Dark Prince P.E.K.K.A
Tesla Minion Horde Elite Barbarians Dark Prince P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Rocket
Princess Electro Wizard
Rocket Minion Horde
Rocket Dark Prince
Rocket Minion Horde Dark Prince
Minion Horde Rocket Princess
Minion Horde Princess
Princess
Rocket Minion Horde Elite Barbarians Electro Wizard
Rocket Minion Horde Dark Prince Princess Electro Wizard
Rocket Princess
Rocket Elite Barbarians Princess
Minion Horde Rocket Princess
Princess Elite Barbarians
Rocket Minion Horde Princess
Minion Horde Rocket Princess
Rocket
Minion Horde Rocket
Rocket Dark Prince Princess Electro Wizard
Rocket Princess
Rocket Minion Horde
Rocket Princess
Rocket
Rocket Minion Horde
Dark Prince Princess
Minion Horde
Princess Electro Wizard
Princess
Rocket
Elite Barbarians Minion Horde Princess Electro Wizard
Rocket Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Minion Horde Rocket
Rocket Minion Horde Princess Electro Wizard
P.E.K.K.A Minion Horde
Rocket Princess
Minion Horde Electro Wizard Rocket Dark Prince Princess
Rocket Princess Electro Wizard
Minion Horde Rocket Dark Prince Princess Electro Wizard
Princess
Rocket
Minion Horde Elite Barbarians Dark Prince P.E.K.K.A
Minion Horde Elite Barbarians Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket Dark Prince Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: