My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Giant Skeleton Princess Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Princess
Zap
Princess
Barbarian Barrel
Tesla Valkyrie Giant Skeleton Princess Electro Wizard Magic Archer
The Log
Giant Skeleton Princess
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Valkyrie Baby Dragon Giant Skeleton Princess Electro Wizard Magic Archer
Fireball
Tesla Baby Dragon Princess Electro Wizard Magic Archer
Poison
Princess Electro Wizard Magic Archer
Lightning
Tesla Valkyrie Baby Dragon Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Tesla Fireball Valkyrie Baby Dragon Electro Wizard Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Tesla Fireball Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Baby Dragon Princess Electro Wizard Magic Archer
Valkyrie
Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Baby Dragon
Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Valkyrie Baby Dragon Princess Electro Wizard Magic Archer
Princess
Fireball Giant Skeleton
Electro Wizard
Fireball Valkyrie Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Fireball Valkyrie Giant Skeleton Electro Wizard

Defense Synergies 0 18

Tesla
Fireball Valkyrie Baby Dragon Princess Electro Wizard Magic Archer
Fireball
Tesla Valkyrie Princess Electro Wizard
Valkyrie
Tesla Fireball Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon
Tesla Valkyrie Giant Skeleton
Giant Skeleton
Baby Dragon Princess Electro Wizard Magic Archer
Princess
Tesla Fireball Valkyrie Giant Skeleton
Electro Wizard
Tesla Fireball Valkyrie Giant Skeleton Magic Archer
Magic Archer
Tesla Valkyrie Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Baby Dragon Electro Wizard Magic Archer
Tesla Valkyrie Electro Wizard
Tesla Valkyrie Giant Skeleton Electro Wizard
Tesla Valkyrie Electro Wizard
Fireball Valkyrie Giant Skeleton Princess
Fireball Tesla Valkyrie Baby Dragon Electro Wizard Magic Archer
Tesla Electro Wizard Fireball Baby Dragon Princess Magic Archer
Tesla Fireball Valkyrie Baby Dragon Giant Skeleton Electro Wizard Magic Archer
Tesla Princess
Tesla Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Tesla Fireball Baby Dragon Giant Skeleton Princess Magic Archer
Tesla Fireball Baby Dragon Princess Electro Wizard Magic Archer
Tesla Fireball Valkyrie Giant Skeleton Electro Wizard
Fireball Valkyrie Tesla Baby Dragon Princess Electro Wizard Magic Archer
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Fireball Valkyrie Electro Wizard
Tesla Fireball Valkyrie Baby Dragon Electro Wizard Magic Archer
Valkyrie Baby Dragon Tesla Fireball Giant Skeleton Princess Electro Wizard Magic Archer
Tesla Electro Wizard
Valkyrie Tesla Fireball Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Baby Dragon Magic Archer
Giant Skeleton Valkyrie Electro Wizard
Valkyrie Giant Skeleton Tesla Fireball Electro Wizard
Giant Skeleton Tesla Valkyrie
Fireball Tesla Baby Dragon Princess Electro Wizard Magic Archer
Tesla Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Tesla Valkyrie
Giant Skeleton Electro Wizard Fireball Valkyrie Baby Dragon Magic Archer
Tesla
Tesla Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon Princess Magic Archer
Tesla Electro Wizard Fireball Valkyrie Baby Dragon Giant Skeleton Magic Archer
Valkyrie Tesla Fireball Baby Dragon Giant Skeleton Princess Electro Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Valkyrie Baby Dragon Giant Skeleton
Fireball Baby Dragon Princess Electro Wizard Magic Archer
Fireball Baby Dragon Giant Skeleton Magic Archer
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball
Fireball Electro Wizard
Fireball Valkyrie Princess Electro Wizard Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Magic Archer
Princess Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Princess Magic Archer
Magic Archer Fireball Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess Electro Wizard Magic Archer
Fireball Valkyrie Baby Dragon Princess Magic Archer
Fireball Baby Dragon Giant Skeleton Magic Archer
Fireball Princess
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Princess Magic Archer
Fireball Baby Dragon Princess Electro Wizard Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Princess Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer
Fireball Princess Electro Wizard Magic Archer
Giant Skeleton
Fireball Princess Magic Archer
Electro Wizard Fireball Princess Magic Archer
Fireball Baby Dragon Princess Electro Wizard Magic Archer
Fireball
Fireball Valkyrie Baby Dragon Princess Electro Wizard Magic Archer
Fireball Baby Dragon Princess Magic Archer
Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton Princess Electro Wizard Magic Archer
Fireball Princess Electro Wizard Magic Archer
Fireball Baby Dragon Giant Skeleton Princess Electro Wizard Magic Archer

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