My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Cannon Cart
Giant Snowball
Bats Skeleton Army Baby Dragon
Zap
Bats Skeleton Army Cannon Cart
Barbarian Barrel
Tesla Skeleton Army Cannon Cart
The Log
Skeleton Army Cannon Cart
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Cannon Cart
Fireball
Tesla Skeleton Army Baby Dragon Cannon Cart
Poison
Bats Skeleton Army
Lightning
Tesla Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Tesla Fireball Baby Dragon Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Cannon Cart Golem
Tesla
Fireball
Tornado Golem Baby Dragon
Skeleton Army
Tornado
Fireball Baby Dragon Cannon Cart Golem
Baby Dragon
Tornado Golem Bats Fireball Cannon Cart
Cannon Cart
Golem Bats Tornado Baby Dragon
Golem
Fireball Baby Dragon Cannon Cart Bats Tornado

Defense Synergies 1 12

Bats
Tesla Baby Dragon Cannon Cart
Tesla
Bats Fireball Skeleton Army Tornado Baby Dragon Cannon Cart
Fireball
Tornado Tesla
Skeleton Army
Tesla Cannon Cart
Tornado
Fireball Tesla Baby Dragon Cannon Cart
Baby Dragon
Bats Tesla Tornado Cannon Cart
Cannon Cart
Bats Tesla Skeleton Army Tornado Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball Baby Dragon
Skeleton Army Bats Tesla Cannon Cart
Tesla Skeleton Army Tornado Bats Cannon Cart
Tesla Skeleton Army Bats Cannon Cart
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Bats Tesla Baby Dragon Cannon Cart
Bats Tesla Tornado Fireball Baby Dragon
Tesla Fireball Baby Dragon Cannon Cart
Tesla Skeleton Army Tornado
Skeleton Army Tornado Tesla Cannon Cart
Bats Skeleton Army Tesla Fireball Tornado Baby Dragon Cannon Cart
Tesla Bats Fireball Tornado Baby Dragon
Tesla Skeleton Army Bats Fireball Cannon Cart
Fireball Skeleton Army Bats Tesla Tornado Baby Dragon Cannon Cart
Skeleton Army Tesla Cannon Cart
Skeleton Army Tornado Tesla Fireball
Tesla Bats Fireball Skeleton Army Tornado Cannon Cart
Tesla Fireball Bats Skeleton Army Tornado Baby Dragon Cannon Cart
Tornado Baby Dragon Bats Tesla Fireball Cannon Cart
Tesla Tornado Cannon Cart
Skeleton Army Bats Tesla Fireball Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Cannon Cart
Fireball Tesla Baby Dragon Cannon Cart
Skeleton Army Bats Cannon Cart
Skeleton Army Bats Tesla Fireball Tornado Cannon Cart
Tesla Skeleton Army Cannon Cart
Fireball Bats Tesla Tornado Baby Dragon
Skeleton Army Bats Tesla Fireball Cannon Cart
Tesla Skeleton Army Cannon Cart
Bats Fireball Skeleton Army Tornado Baby Dragon Cannon Cart
Tesla Skeleton Army
Bats Tesla Cannon Cart
Skeleton Army Fireball Tornado
Skeleton Army Cannon Cart Tesla Fireball
Tesla Fireball Skeleton Army Baby Dragon Cannon Cart
Tesla Skeleton Army Bats Fireball Tornado Baby Dragon Cannon Cart
Bats Tesla Fireball Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon Cannon Cart
Cannon Cart Fireball
Fireball Baby Dragon
Fireball Bats Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Cannon Cart
Fireball Tornado Baby Dragon
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon Cannon Cart
Fireball Tornado
Bats
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon Cannon Cart
Tornado Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Bats Fireball Tornado Baby Dragon
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Skeleton Army Cannon Cart
Fireball Tornado Baby Dragon
Fireball
Fireball Baby Dragon Cannon Cart
Fireball Baby Dragon
Fireball Tornado
Cannon Cart
Bats Fireball Tornado Baby Dragon
Bats Fireball Tornado
Fireball Tornado Baby Dragon Cannon Cart

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