My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang Musketeer
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Tesla Musketeer Sparky
The Log
Goblin Gang Musketeer Sparky
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Sparky
Fireball
Goblin Gang Tesla Musketeer Sparky
Poison
Bats Goblin Gang Musketeer Sparky
Lightning
Tesla Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tesla Fireball Musketeer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Sparky
Goblin Gang
Giant Sparky
Tesla
Fireball
Giant The Log Sparky
Musketeer
Giant The Log
Giant
Bats Musketeer Sparky Goblin Gang Fireball The Log
The Log
Fireball Musketeer Giant Sparky
Sparky
Giant Bats Goblin Gang Fireball The Log

Defense Synergies 6 9

Bats
Tesla Musketeer The Log Sparky
Goblin Gang
Tesla Musketeer The Log Sparky
Tesla
Goblin Gang Musketeer The Log Bats Fireball
Fireball
The Log Tesla Musketeer
Musketeer
Goblin Gang Tesla The Log Bats Fireball
Giant
The Log
Tesla Fireball Musketeer Bats Goblin Gang Sparky
Sparky
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log Sparky
Sparky Bats Goblin Gang Tesla Musketeer The Log
Goblin Gang Tesla Sparky Bats Musketeer
Tesla Sparky Bats Goblin Gang Musketeer
Fireball The Log Sparky
Goblin Gang Fireball The Log Bats Tesla Musketeer
Bats Tesla Musketeer Goblin Gang Fireball
Tesla Fireball Musketeer The Log Sparky
Tesla Sparky Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Sparky
Bats Goblin Gang Tesla Fireball Musketeer The Log
Tesla Musketeer Bats Goblin Gang Fireball
Tesla Sparky Bats Goblin Gang Fireball Musketeer The Log
Fireball Sparky Bats Goblin Gang Tesla The Log
Sparky Goblin Gang Tesla
Goblin Gang Tesla Fireball The Log Sparky
Tesla Sparky Bats Goblin Gang Fireball Musketeer
Tesla Fireball Bats Goblin Gang Musketeer The Log
The Log Bats Tesla Fireball Musketeer
Sparky Tesla Musketeer
Goblin Gang Bats Tesla Fireball Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Sparky
Fireball Goblin Gang Tesla Musketeer The Log
Goblin Gang Bats Musketeer The Log Sparky
Goblin Gang Bats Tesla Fireball Musketeer The Log Sparky
Goblin Gang Tesla Musketeer Sparky
Fireball Bats Goblin Gang Tesla Musketeer
Goblin Gang Sparky Bats Tesla Fireball Musketeer
Tesla Sparky
Bats Fireball The Log Sparky
Goblin Gang Tesla Musketeer Sparky
Bats Tesla Musketeer Sparky
Fireball The Log
Goblin Gang Tesla Fireball Sparky
Tesla Fireball Musketeer Sparky
Goblin Gang Tesla Sparky Bats Fireball Musketeer The Log
Bats Tesla Fireball Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Sparky
Fireball Musketeer The Log
Fireball The Log Sparky
Fireball Musketeer The Log Sparky
Fireball The Log Sparky
Fireball Bats Musketeer
Musketeer The Log Sparky
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Musketeer Sparky
Fireball Musketeer The Log Sparky
Fireball Musketeer
Fireball Musketeer The Log Sparky
Fireball Musketeer
Fireball Musketeer The Log Sparky
Fireball Musketeer The Log Sparky
Fireball Musketeer The Log Sparky
Fireball Sparky
Bats Sparky
Fireball Musketeer The Log Sparky
Fireball The Log
Fireball Musketeer The Log Sparky
Fireball
Musketeer The Log Sparky
Fireball Musketeer The Log
The Log Fireball Sparky
Fireball The Log Musketeer Sparky
Fireball Musketeer The Log Sparky
Fireball Musketeer The Log Sparky
Bats Fireball Musketeer Sparky
Bats Fireball Musketeer
Fireball Sparky
Fireball Musketeer The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Sparky
The Log Fireball Musketeer
Fireball Sparky
Musketeer Sparky
Bats Goblin Gang Fireball Musketeer The Log Sparky
Bats Fireball Musketeer
Fireball Musketeer The Log Sparky

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