My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards
Giant Snowball
Bats Royal Hogs Guards
Zap
Bats Royal Hogs Guards
Barbarian Barrel
Tesla Royal Hogs Guards Electro Wizard
The Log
Royal Hogs Guards
Earthquake
Tesla Royal Hogs Guards
Arrows
Bats Royal Hogs Guards
Royal Delivery
Bats Royal Hogs Guards P.E.K.K.A Electro Wizard
Fireball
Tesla Royal Hogs Electro Wizard
Poison
Bats Royal Hogs Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Guards Tesla Fireball Electro Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Guards Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel P.E.K.K.A
Tesla
Fireball
Royal Hogs Electro Wizard
Royal Hogs
Bats Fireball Barbarian Barrel Guards Electro Wizard
Barbarian Barrel
Bats Royal Hogs P.E.K.K.A
Guards
Royal Hogs
P.E.K.K.A
Electro Wizard Bats Barbarian Barrel
Electro Wizard
P.E.K.K.A Fireball Royal Hogs

Defense Synergies 1 14

Bats
Tesla Barbarian Barrel P.E.K.K.A Electro Wizard
Tesla
Bats Fireball Barbarian Barrel Guards Electro Wizard
Fireball
Barbarian Barrel Tesla Electro Wizard
Royal Hogs
Barbarian Barrel
Fireball Bats Tesla Guards P.E.K.K.A Electro Wizard
Guards
Tesla Barbarian Barrel Electro Wizard
P.E.K.K.A
Bats Barbarian Barrel Electro Wizard
Electro Wizard
Bats Tesla Fireball Barbarian Barrel Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Tesla Electro Wizard
Tesla P.E.K.K.A Bats Electro Wizard
Tesla P.E.K.K.A Bats Guards Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bats Tesla Guards Electro Wizard
Bats Tesla Electro Wizard Fireball
Tesla Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Guards Tesla Barbarian Barrel Electro Wizard
Bats Guards Electro Wizard Tesla Fireball Barbarian Barrel
Tesla Bats Fireball Electro Wizard
Tesla P.E.K.K.A Bats Fireball Guards Electro Wizard
Fireball Bats Tesla Barbarian Barrel Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Bats Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Bats Barbarian Barrel Guards Electro Wizard
Barbarian Barrel Bats Tesla Fireball Guards Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bats Tesla Fireball Barbarian Barrel Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Tesla Barbarian Barrel
Guards P.E.K.K.A Bats Electro Wizard
Guards P.E.K.K.A Bats Tesla Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Tesla Guards
Fireball Bats Tesla Electro Wizard
Guards P.E.K.K.A Bats Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Bats Fireball Barbarian Barrel
P.E.K.K.A Tesla Guards
P.E.K.K.A Bats Tesla Guards
P.E.K.K.A Fireball Guards Electro Wizard
P.E.K.K.A Tesla Fireball Guards
Tesla Fireball
Tesla Guards Electro Wizard Bats Fireball Barbarian Barrel P.E.K.K.A
Bats Tesla Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel
Fireball Bats
Fireball Barbarian Barrel
Fireball
Bats Fireball Guards Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Bats Fireball Barbarian Barrel Guards
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball
Fireball
P.E.K.K.A
Bats Fireball Guards Electro Wizard
Bats Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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