My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Lava Hound
Giant Snowball
Barbarians Flying Machine Guards Clone Baby Dragon Lava Hound
Zap
Flying Machine Guards Clone Lava Hound
Barbarian Barrel
Tesla Barbarians Guards Clone
The Log
Barbarians Guards Clone
Earthquake
Tesla Barbarians Guards Clone
Arrows
Flying Machine Guards Clone Lava Hound
Royal Delivery
Barbarians Flying Machine Guards Clone Baby Dragon Lava Hound
Fireball
Tesla Barbarians Flying Machine Clone Baby Dragon Lava Hound
Poison
Barbarians Flying Machine Guards Clone Lava Hound
Lightning
Tesla Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Tesla Flying Machine Baby Dragon Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Tesla Flying Machine

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Flying Machine
Lava Hound Clone Baby Dragon
Guards
Clone Lava Hound
Clone
Lava Hound Flying Machine Guards Baby Dragon
Baby Dragon
Lava Hound Flying Machine Clone Lightning
Lightning
Lava Hound Baby Dragon
Lava Hound
Flying Machine Clone Baby Dragon Lightning Guards

Defense Synergies 0 5

Tesla
Guards Baby Dragon
Barbarians
Flying Machine
Guards Baby Dragon
Guards
Tesla Flying Machine Baby Dragon
Clone
Baby Dragon
Tesla Flying Machine Guards
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Flying Machine Baby Dragon
Barbarians Tesla Flying Machine
Tesla Barbarians Lightning
Tesla Barbarians Guards
Lightning Barbarians
Tesla Flying Machine Guards Baby Dragon
Tesla Lightning Flying Machine Baby Dragon
Lightning Tesla Barbarians Flying Machine Baby Dragon
Tesla Barbarians
Guards Tesla Barbarians
Barbarians Guards Tesla Flying Machine Baby Dragon
Tesla Flying Machine Baby Dragon
Tesla Barbarians Flying Machine Guards Lightning
Tesla Barbarians Guards Baby Dragon
Barbarians Tesla
Barbarians Tesla Lightning
Tesla Barbarians
Tesla Barbarians Flying Machine Guards Baby Dragon
Baby Dragon Tesla Barbarians Flying Machine Guards
Barbarians Tesla
Tesla Barbarians Flying Machine Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla
Tesla Flying Machine Baby Dragon Lightning
Barbarians Guards Lightning
Guards Lightning Tesla Barbarians
Barbarians Tesla Guards
Tesla Flying Machine Baby Dragon
Guards Tesla Barbarians Flying Machine Lightning
Tesla Barbarians
Lightning Barbarians Flying Machine Baby Dragon
Tesla Barbarians Guards
Tesla Barbarians Flying Machine Guards
Lightning Barbarians Guards
Barbarians Lightning Tesla Guards
Tesla Barbarians Flying Machine Baby Dragon
Tesla Barbarians Guards Flying Machine Baby Dragon Lightning
Tesla Barbarians Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Guards Baby Dragon
Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Barbarians Flying Machine Guards
Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Flying Machine Lightning
Lightning Guards
Lightning Flying Machine
Lightning Flying Machine Baby Dragon
Flying Machine Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning
Lightning
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Guards
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians Flying Machine Guards
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning
Flying Machine
Flying Machine Guards Baby Dragon Lightning
Flying Machine Lightning
Lightning Flying Machine Baby Dragon

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