My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians
Zap
Sparky
Barbarian Barrel
Tesla Barbarians Executioner Electro Wizard Magic Archer Sparky
The Log
Barbarians Sparky
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Executioner Electro Wizard Magic Archer Sparky
Fireball
Tesla Barbarians Executioner Electro Wizard Magic Archer Sparky
Poison
Barbarians Executioner Electro Wizard Magic Archer Sparky
Lightning
Tesla Executioner Electro Wizard Magic Archer Sparky
Rocket
Barbarians Executioner Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Fireball Electro Wizard Magic Archer Barbarians Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Fireball Electro Wizard Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Fireball
Electro Wizard Magic Archer Sparky Mega Knight
Executioner
Mega Knight
Electro Wizard
Fireball Magic Archer Sparky Mega Knight
Magic Archer
Fireball Electro Wizard Mega Knight
Sparky
Fireball Electro Wizard
Mega Knight
Fireball Executioner Electro Wizard Magic Archer

Defense Synergies 0 9

Tesla
Fireball Electro Wizard Magic Archer
Barbarians
Fireball
Tesla Electro Wizard Mega Knight
Executioner
Mega Knight
Electro Wizard
Tesla Fireball Magic Archer Mega Knight
Magic Archer
Tesla Electro Wizard Mega Knight
Sparky
Mega Knight
Fireball Executioner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Executioner Electro Wizard Magic Archer Sparky
Barbarians Sparky Tesla Executioner Electro Wizard Mega Knight
Tesla Barbarians Sparky Mega Knight Executioner Electro Wizard
Tesla Barbarians Sparky Electro Wizard Mega Knight
Barbarians Fireball Sparky Mega Knight
Fireball Tesla Executioner Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Fireball Executioner Magic Archer
Tesla Barbarians Fireball Electro Wizard Magic Archer Sparky Mega Knight
Tesla Barbarians Sparky
Tesla Barbarians Electro Wizard Sparky Mega Knight
Barbarians Executioner Electro Wizard Tesla Fireball Magic Archer Mega Knight
Tesla Executioner Fireball Electro Wizard Magic Archer
Tesla Barbarians Sparky Mega Knight Fireball Electro Wizard
Fireball Executioner Sparky Mega Knight Tesla Barbarians Electro Wizard Magic Archer
Barbarians Sparky Tesla Electro Wizard Mega Knight
Barbarians Tesla Fireball Electro Wizard Sparky Mega Knight
Tesla Barbarians Sparky Mega Knight Fireball Executioner Electro Wizard
Tesla Fireball Mega Knight Barbarians Executioner Electro Wizard Magic Archer
Executioner Tesla Barbarians Fireball Electro Wizard Magic Archer Mega Knight
Barbarians Sparky Tesla Electro Wizard
Mega Knight Tesla Barbarians Fireball Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Fireball Electro Wizard Sparky
Fireball Electro Wizard Tesla Executioner Magic Archer Mega Knight
Barbarians Mega Knight Electro Wizard Sparky
Mega Knight Tesla Barbarians Fireball Electro Wizard Sparky
Barbarians Tesla Executioner Sparky Mega Knight
Fireball Executioner Tesla Electro Wizard Magic Archer
Sparky Tesla Barbarians Fireball Electro Wizard
Mega Knight Tesla Barbarians Sparky
Electro Wizard Mega Knight Barbarians Fireball Magic Archer Sparky
Tesla Barbarians Sparky
Mega Knight Tesla Barbarians Sparky
Mega Knight Barbarians Fireball Electro Wizard
Barbarians Mega Knight Tesla Fireball Executioner Sparky
Tesla Barbarians Fireball Executioner Magic Archer Sparky Mega Knight
Tesla Barbarians Electro Wizard Sparky Fireball Executioner Magic Archer
Executioner Mega Knight Tesla Barbarians Fireball Electro Wizard Magic Archer Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky
Fireball Executioner Electro Wizard Magic Archer
Fireball Magic Archer Sparky
Barbarians Fireball Sparky
Fireball Executioner Magic Archer Sparky Mega Knight
Fireball Executioner Magic Archer
Executioner Magic Archer Sparky
Fireball Executioner Magic Archer
Fireball
Fireball Electro Wizard Sparky
Fireball Electro Wizard Magic Archer Sparky
Fireball Executioner Magic Archer
Fireball Executioner Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Executioner Magic Archer Sparky
Magic Archer Fireball Executioner Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Executioner Electro Wizard Magic Archer Sparky Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Sparky Mega Knight
Fireball
Sparky
Barbarians Fireball
Fireball Executioner Magic Archer Sparky Mega Knight
Fireball Executioner Electro Wizard Magic Archer Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Magic Archer Sparky
Fireball Executioner Electro Wizard Magic Archer Sparky
Electro Wizard Fireball
Fireball Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Fireball Magic Archer Sparky
Electro Wizard Barbarians Fireball Magic Archer
Fireball Executioner Electro Wizard Magic Archer
Fireball
Fireball Executioner Electro Wizard Magic Archer Sparky Mega Knight
Fireball Executioner Magic Archer
Fireball Sparky
Executioner Sparky Mega Knight
Fireball Electro Wizard Magic Archer Sparky
Fireball Executioner Electro Wizard Magic Archer
Fireball Executioner Electro Wizard Magic Archer Sparky Mega Knight

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