My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Miner
Giant Snowball
Spear Goblins Baby Dragon Miner
Zap
Spear Goblins Prince
Barbarian Barrel
Spear Goblins Ice Wizard
The Log
Spear Goblins Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Baby Dragon Prince P.E.K.K.A Miner Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Spear Goblins Ice Wizard
Lightning
Baby Dragon Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Prince P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Giant Snowball Miner Ice Wizard Baby Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Giant Snowball Miner

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Giant Snowball Baby Dragon Prince
Zap
Prince P.E.K.K.A Miner Spear Goblins Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
P.E.K.K.A Spear Goblins Zap Baby Dragon Prince Miner
Baby Dragon
Spear Goblins Zap Giant Snowball Prince P.E.K.K.A Miner Ice Wizard
Prince
Zap Spear Goblins Giant Snowball Baby Dragon Miner Ice Wizard
P.E.K.K.A
Zap Giant Snowball Baby Dragon Ice Wizard
Miner
Spear Goblins Zap Giant Snowball Baby Dragon Prince
Ice Wizard
Zap Baby Dragon Prince P.E.K.K.A

Defense Synergies 1 21

Spear Goblins
Zap Giant Snowball Baby Dragon Prince P.E.K.K.A Ice Wizard
Zap
Spear Goblins Giant Snowball Baby Dragon Prince P.E.K.K.A Miner Ice Wizard
Giant Snowball
Spear Goblins Zap Baby Dragon Prince P.E.K.K.A Miner Ice Wizard
Baby Dragon
Ice Wizard Spear Goblins Zap Giant Snowball Prince P.E.K.K.A
Prince
Spear Goblins Zap Giant Snowball Baby Dragon Ice Wizard
P.E.K.K.A
Spear Goblins Zap Giant Snowball Baby Dragon Ice Wizard
Miner
Zap Giant Snowball
Ice Wizard
Baby Dragon Spear Goblins Zap Giant Snowball Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Baby Dragon
P.E.K.K.A Zap Prince Ice Wizard
Prince P.E.K.K.A Giant Snowball Ice Wizard
Prince P.E.K.K.A Ice Wizard
Prince P.E.K.K.A
Spear Goblins Zap Giant Snowball Baby Dragon Ice Wizard
Giant Snowball Spear Goblins Zap Baby Dragon Ice Wizard
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Prince Ice Wizard
Spear Goblins Giant Snowball Prince Miner Ice Wizard
Ice Wizard Spear Goblins Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon Ice Wizard
Prince P.E.K.K.A Zap Giant Snowball Ice Wizard
Zap Giant Snowball Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Giant Snowball Prince P.E.K.K.A
Prince P.E.K.K.A
Spear Goblins Zap Giant Snowball Baby Dragon Prince Ice Wizard
Zap Giant Snowball Baby Dragon Spear Goblins Ice Wizard
P.E.K.K.A Prince
Spear Goblins Giant Snowball Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Snowball Prince P.E.K.K.A
Zap Giant Snowball Baby Dragon Prince Miner
P.E.K.K.A Spear Goblins Zap Prince
Prince P.E.K.K.A Zap
P.E.K.K.A Prince
Zap Giant Snowball Baby Dragon Ice Wizard
Prince P.E.K.K.A Spear Goblins Ice Wizard
P.E.K.K.A Prince
Zap P.E.K.K.A Spear Goblins Giant Snowball Baby Dragon Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Zap Giant Snowball Prince
Prince P.E.K.K.A
Baby Dragon
Spear Goblins Zap Baby Dragon Prince P.E.K.K.A
Zap Giant Snowball Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Giant Snowball Baby Dragon Miner Ice Wizard
Baby Dragon Miner
Prince
Zap Giant Snowball Baby Dragon
Spear Goblins Zap Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Zap Giant Snowball Baby Dragon Ice Wizard
Miner Zap Giant Snowball
Giant Snowball Prince
Miner Zap Prince
Zap Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon
Zap Giant Snowball Baby Dragon Prince
Spear Goblins Zap Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Zap Giant Snowball Baby Dragon Prince
Zap Giant Snowball Baby Dragon Miner
Baby Dragon Prince
Giant Snowball
Prince
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon Ice Wizard
Miner Zap Giant Snowball Baby Dragon Ice Wizard
Zap Giant Snowball Baby Dragon Prince Miner
Miner Zap Baby Dragon
Zap Giant Snowball Baby Dragon Ice Wizard
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Miner
Zap Giant Snowball
P.E.K.K.A Prince
Giant Snowball
Zap Spear Goblins Prince
Zap Giant Snowball Baby Dragon Ice Wizard
Miner Baby Dragon Prince
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Prince P.E.K.K.A
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon Prince Miner

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