My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Ice Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Spear Goblins Goblin Gang Wall Breakers
Zap
Spear Goblins Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Spear Goblins Goblin Gang Wall Breakers
The Log
Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A Wall Breakers
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Wall Breakers
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Wall Breakers
Fireball
Goblin Gang Wall Breakers
Poison
Spear Goblins Goblin Gang
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Ice Golem Wall Breakers Goblin Gang Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Zap Ice Golem

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Goblin Gang Royal Giant Mini P.E.K.K.A Wall Breakers
Zap
Mirror Spear Goblins Royal Giant Ice Golem Mini P.E.K.K.A Wall Breakers
Goblin Gang
Ice Golem Spear Goblins Royal Giant Mini P.E.K.K.A Mirror
Royal Giant
Spear Goblins Zap Goblin Gang Ice Golem Mirror
Ice Golem
Spear Goblins Goblin Gang Wall Breakers Zap Royal Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Zap Goblin Gang Ice Golem Mirror
Mirror
Zap Goblin Gang Royal Giant Mini P.E.K.K.A Wall Breakers
Wall Breakers
Ice Golem Spear Goblins Zap Mirror

Defense Synergies 3 10

Spear Goblins
Ice Golem Zap Goblin Gang Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Spear Goblins Goblin Gang Ice Golem
Goblin Gang
Spear Goblins Zap Ice Golem Mini P.E.K.K.A Mirror
Royal Giant
Ice Golem
Spear Goblins Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Goblin Gang Ice Golem Mirror
Mirror
Zap Goblin Gang Mini P.E.K.K.A
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A
Goblin Gang Spear Goblins Zap
Spear Goblins Zap Goblin Gang
Zap Ice Golem
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Ice Golem Mini P.E.K.K.A
Goblin Gang Spear Goblins Zap Ice Golem
Spear Goblins Zap Goblin Gang
Mini P.E.K.K.A Zap Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Spear Goblins Zap Goblin Gang
Zap Spear Goblins Ice Golem
Mini P.E.K.K.A
Goblin Gang Spear Goblins Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap Ice Golem
Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Spear Goblins Zap Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Ice Golem
Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Spear Goblins Ice Golem
Mini P.E.K.K.A
Zap Spear Goblins Ice Golem Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Ice Golem
Goblin Gang Spear Goblins Zap Ice Golem Mini P.E.K.K.A
Zap Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap
Spear Goblins Zap Ice Golem
Zap Ice Golem
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Ice Golem
Zap Ice Golem
Spear Goblins Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Ice Golem
Zap
Zap
Zap
Zap Ice Golem
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins Goblin Gang
Zap
Goblin Gang Mini P.E.K.K.A
Zap Ice Golem
Zap
Zap Goblin Gang
Zap
Zap

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