My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Skeleton Army Ice Wizard Electro Wizard Magic Archer
The Log
Spear Goblins Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Fireball
Hog Rider Skeleton Army Ice Wizard Electro Wizard Magic Archer
Poison
Spear Goblins Skeleton Army Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Ice Wizard Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Hog Rider P.E.K.K.A Electro Wizard Spear Goblins Ice Wizard Magic Archer
Hog Rider
Spear Goblins Zap Electro Wizard Magic Archer
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Magic Archer Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Electro Wizard

Defense Synergies 1 15

Spear Goblins
Zap Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Zap
Electro Wizard Spear Goblins Skeleton Army P.E.K.K.A Ice Wizard Magic Archer
Hog Rider
Skeleton Army
Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A
Spear Goblins Zap Ice Wizard Electro Wizard
Ice Wizard
Spear Goblins Zap Skeleton Army P.E.K.K.A
Electro Wizard
Zap Spear Goblins Skeleton Army P.E.K.K.A Magic Archer
Magic Archer
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
Electro Wizard Spear Goblins Zap Ice Wizard Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Spear Goblins Zap Magic Archer
Spear Goblins Zap Ice Wizard Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Ice Wizard Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Spear Goblins Zap Skeleton Army Ice Wizard Electro Wizard Magic Archer
Zap Spear Goblins Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Skeleton Army Spear Goblins P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Magic Archer
Skeleton Army P.E.K.K.A Spear Goblins Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army
Zap Ice Wizard Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Spear Goblins Ice Wizard Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Spear Goblins Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Spear Goblins Zap P.E.K.K.A Magic Archer
Zap P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Electro Wizard
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Spear Goblins Skeleton Army Magic Archer
Zap Ice Wizard Electro Wizard Magic Archer
Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: