My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Dark Prince Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Bandit Sparky
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins Dark Prince Bandit Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Knight Dark Prince Bandit Sparky
The Log
Fire Spirit Spear Goblins Dark Prince Bandit Sparky
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Knight Dark Prince Bandit Sparky
Fireball
Bandit Sparky
Poison
Spear Goblins Sparky
Lightning
Knight Dark Prince Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Knight Bandit Fireball Dark Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Knight

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Dark Prince Bandit Sparky
Spear Goblins
Knight Zap Dark Prince Bandit Sparky
Zap
Fireball Sparky Fire Spirit Spear Goblins Knight Dark Prince Bandit
Knight
Spear Goblins Fire Spirit Zap Fireball Sparky
Fireball
Zap Knight Dark Prince Sparky
Dark Prince
Fire Spirit Spear Goblins Zap Fireball Bandit Sparky
Bandit
Fire Spirit Spear Goblins Zap Dark Prince
Sparky
Zap Fire Spirit Spear Goblins Knight Fireball Dark Prince

Defense Synergies 3 15

Fire Spirit
Knight Spear Goblins Zap Sparky
Spear Goblins
Knight Fire Spirit Zap Dark Prince Bandit
Zap
Fireball Fire Spirit Spear Goblins Knight Dark Prince Bandit Sparky
Knight
Fire Spirit Spear Goblins Zap Fireball Sparky
Fireball
Zap Knight Dark Prince Bandit
Dark Prince
Spear Goblins Zap Fireball Bandit
Bandit
Spear Goblins Zap Fireball Dark Prince
Sparky
Fire Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball Sparky
Sparky Zap Knight Dark Prince Bandit
Sparky Fire Spirit Knight Dark Prince Bandit
Sparky Knight Dark Prince Bandit
Fireball Dark Prince Sparky
Fireball Fire Spirit Spear Goblins Zap Dark Prince Bandit
Fire Spirit Spear Goblins Zap Fireball
Zap Fireball Bandit Sparky
Sparky
Knight Fire Spirit Spear Goblins Dark Prince Bandit Sparky
Spear Goblins Zap Knight Fireball Dark Prince Bandit
Spear Goblins Zap Fireball
Sparky Fire Spirit Zap Knight Fireball Dark Prince Bandit
Fire Spirit Fireball Sparky Zap Dark Prince
Sparky Knight Bandit
Zap Fireball Bandit Sparky
Sparky Knight Fireball Dark Prince
Fire Spirit Fireball Spear Goblins Zap Knight Dark Prince Bandit
Zap Fire Spirit Spear Goblins Knight Fireball Dark Prince Bandit
Sparky
Dark Prince Fire Spirit Spear Goblins Knight Fireball Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Fireball Dark Prince Bandit Sparky
Fireball Bandit Zap Knight
Bandit Spear Goblins Zap Knight Dark Prince Sparky
Dark Prince Zap Knight Fireball Bandit Sparky
Knight Dark Prince Bandit Sparky
Fire Spirit Fireball Zap
Dark Prince Sparky Spear Goblins Knight Fireball Bandit
Knight Dark Prince Sparky
Zap Spear Goblins Knight Fireball Dark Prince Bandit Sparky
Sparky
Knight Dark Prince Sparky
Zap Fireball Dark Prince
Dark Prince Knight Fireball Bandit Sparky
Fireball Sparky
Sparky Spear Goblins Zap Knight Fireball Dark Prince
Zap Fireball Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit Sparky
Fireball Zap Bandit
Fireball Bandit Sparky
Knight Fireball Dark Prince Sparky
Fireball Fire Spirit Zap Dark Prince Sparky
Fireball Fire Spirit Spear Goblins Zap
Fire Spirit Sparky
Fireball Fire Spirit Zap
Fireball Zap Bandit
Fire Spirit Fireball Sparky
Zap Knight Fireball Dark Prince Bandit Sparky
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball Bandit Sparky
Fireball Bandit
Zap Fireball Sparky
Spear Goblins Zap Fireball Bandit Sparky
Fireball Bandit Sparky
Fireball Sparky
Sparky
Fire Spirit Zap Fireball Dark Prince Bandit Sparky
Fire Spirit Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fire Spirit Fireball Dark Prince Sparky
Fireball Zap Bandit Sparky
Fireball Zap Bandit Sparky
Fireball Zap Bandit Sparky
Fire Spirit Zap Fireball Sparky
Zap Fireball
Fireball Sparky
Zap Fireball Bandit Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fire Spirit Spear Goblins Fireball Dark Prince Bandit
Fireball Fire Spirit Zap
Fireball
Fireball Knight Dark Prince Sparky
Zap Fireball
Zap Fireball Sparky
Dark Prince Sparky
Zap Fireball Sparky
Zap Fireball
Zap Fireball Dark Prince Bandit Sparky

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