My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Bomber Bats Skeleton Army Inferno Dragon
Zap
Spear Goblins Bomber Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Bomber Skeleton Army
The Log
Spear Goblins Bomber Skeleton Army
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Spear Goblins Bomber Bats Skeleton Army
Royal Delivery
Spear Goblins Bomber Bats Skeleton Army Inferno Dragon
Fireball
Bomber Skeleton Army Inferno Dragon
Poison
Spear Goblins Bomber Bats Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Zap Rage Skeleton Army Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Zap

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Inferno Dragon Mega Knight
Bomber
Bats Zap Mega Knight
Bats
Mega Knight Bomber Zap Rage Inferno Dragon
Zap
Spear Goblins Bomber Bats Mega Knight
Rage
Bats
Skeleton Army
Inferno Dragon
Mega Knight Spear Goblins Bats
Mega Knight
Bats Inferno Dragon Spear Goblins Bomber Zap

Defense Synergies 1 14

Spear Goblins
Bats Zap Skeleton Army Inferno Dragon Mega Knight
Bomber
Bats Zap
Bats
Spear Goblins Bomber Zap Inferno Dragon Mega Knight
Zap
Mega Knight Spear Goblins Bomber Bats Skeleton Army Inferno Dragon
Rage
Skeleton Army
Spear Goblins Zap Inferno Dragon
Inferno Dragon
Spear Goblins Bats Zap Skeleton Army Mega Knight
Mega Knight
Zap Spear Goblins Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Skeleton Army Inferno Dragon Bomber Bats Zap Mega Knight
Skeleton Army Mega Knight Bomber Bats Inferno Dragon
Skeleton Army Inferno Dragon Bomber Bats Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bomber Bats Zap Mega Knight
Bats Inferno Dragon Spear Goblins Zap
Zap Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Bomber Mega Knight
Bats Skeleton Army Spear Goblins Bomber Zap Mega Knight
Inferno Dragon Spear Goblins Bats Zap
Skeleton Army Mega Knight Bomber Bats Zap
Bomber Skeleton Army Mega Knight Bats Zap
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Inferno Dragon Mega Knight
Mega Knight Bomber Bats Skeleton Army
Mega Knight Spear Goblins Bomber Bats Zap Skeleton Army
Zap Spear Goblins Bomber Bats Inferno Dragon Mega Knight
Inferno Dragon
Bomber Skeleton Army Mega Knight Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap
Bomber Zap Inferno Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Zap
Skeleton Army Mega Knight Bats Zap
Skeleton Army Inferno Dragon Mega Knight
Bats Zap
Skeleton Army Spear Goblins Bats
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Spear Goblins Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bomber Bats Zap Inferno Dragon
Bats Mega Knight Bomber Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap Mega Knight
Spear Goblins Bats Zap
Bomber
Zap
Zap
Bats
Zap
Zap
Zap
Spear Goblins Bomber Zap
Mega Knight
Bomber Bats
Bomber Zap Mega Knight
Bomber Zap Mega Knight
Mega Knight
Zap
Zap Bomber Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Bats
Bomber Zap Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Skeleton Army
Zap
Mega Knight
Bomber Zap
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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