My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Electro Wizard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Barbarians Hog Rider Electro Wizard
Poison
Spear Goblins Barbarians Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fireball Mini P.E.K.K.A Hog Rider Freeze Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Electro Wizard Spear Goblins Mini P.E.K.K.A Freeze
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze Electro Wizard
Mini P.E.K.K.A
Spear Goblins Zap Hog Rider Electro Wizard
Hog Rider
Spear Goblins Zap Fireball Freeze Barbarians Mini P.E.K.K.A Electro Wizard
Freeze
Hog Rider Zap Fireball
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Spear Goblins
Zap Barbarians Mini P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Spear Goblins Barbarians
Barbarians
Spear Goblins Zap
Fireball
Zap Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Spear Goblins Fireball Freeze
Hog Rider
Freeze
Fireball Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Spear Goblins Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Electro Wizard
Barbarians Mini P.E.K.K.A Zap Electro Wizard
Barbarians Mini P.E.K.K.A Freeze Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Fireball Mini P.E.K.K.A
Fireball Freeze Spear Goblins Zap Electro Wizard
Electro Wizard Spear Goblins Zap Fireball Freeze
Zap Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A
Spear Goblins Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Spear Goblins Zap Fireball Freeze
Spear Goblins Zap Fireball Electro Wizard
Barbarians Mini P.E.K.K.A Zap Fireball Freeze Electro Wizard
Fireball Zap Barbarians Mini P.E.K.K.A Freeze Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Zap Fireball Mini P.E.K.K.A Freeze Electro Wizard
Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Fireball Spear Goblins Zap Barbarians Electro Wizard
Zap Freeze Spear Goblins Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Spear Goblins Barbarians Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A
Barbarians Spear Goblins Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A
Fireball Zap Freeze Electro Wizard
Mini P.E.K.K.A Spear Goblins Barbarians Fireball Electro Wizard
Mini P.E.K.K.A Barbarians
Zap Freeze Electro Wizard Spear Goblins Barbarians Fireball Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball Electro Wizard
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Electro Wizard Spear Goblins Zap Fireball Mini P.E.K.K.A Freeze
Zap Barbarians Fireball Mini P.E.K.K.A Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball Freeze
Fireball Zap
Fireball Spear Goblins Zap Freeze
Fireball Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Freeze Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze Electro Wizard
Fireball
Zap Electro Wizard Spear Goblins Barbarians Fireball Freeze
Fireball Zap Electro Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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