My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Battle Ram Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Bandit
Giant Snowball
Spear Goblins Tombstone Battle Ram Witch
Zap
Spear Goblins Tombstone Battle Ram Witch Bandit
Barbarian Barrel
Spear Goblins Tombstone Battle Ram Witch Bandit
The Log
Spear Goblins Tombstone Battle Ram Witch Bandit
Earthquake
Spear Goblins Tombstone Witch
Arrows
Spear Goblins Tombstone Witch
Royal Delivery
Spear Goblins Battle Ram Witch Bandit
Fireball
Tombstone Battle Ram Witch Bandit
Poison
Spear Goblins Tombstone Witch
Lightning
Tombstone Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Tombstone Bandit Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Tombstone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram Bandit Mega Knight
Zap
Arrows Battle Ram Spear Goblins Witch Bandit Mega Knight
Arrows
Zap Battle Ram Bandit Mega Knight
Tombstone
Battle Ram
Zap Bandit Spear Goblins Arrows Witch
Witch
Zap Battle Ram Bandit Mega Knight
Bandit
Battle Ram Spear Goblins Zap Arrows Witch Mega Knight
Mega Knight
Spear Goblins Zap Arrows Witch Bandit

Defense Synergies 2 14

Spear Goblins
Zap Arrows Tombstone Bandit Mega Knight
Zap
Mega Knight Spear Goblins Arrows Tombstone Witch Bandit
Arrows
Mega Knight Spear Goblins Zap Tombstone Bandit
Tombstone
Spear Goblins Zap Arrows
Battle Ram
Witch
Zap Bandit Mega Knight
Bandit
Spear Goblins Zap Arrows Witch Mega Knight
Mega Knight
Zap Arrows Spear Goblins Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tombstone
Zap Tombstone Witch Bandit Mega Knight
Witch Mega Knight Tombstone Bandit
Witch Tombstone Bandit Mega Knight
Arrows Tombstone Mega Knight
Arrows Spear Goblins Zap Bandit Mega Knight
Spear Goblins Zap Arrows Tombstone Witch
Zap Arrows Bandit Mega Knight
Witch Tombstone
Spear Goblins Bandit Mega Knight
Witch Spear Goblins Zap Arrows Tombstone Bandit Mega Knight
Arrows Spear Goblins Zap Witch
Tombstone Mega Knight Zap Witch Bandit
Mega Knight Zap Arrows Tombstone Witch
Tombstone Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Arrows Tombstone Witch
Arrows Tombstone Mega Knight Spear Goblins Zap Witch Bandit
Zap Arrows Witch Spear Goblins Tombstone Bandit Mega Knight
Mega Knight Spear Goblins Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Tombstone Witch Bandit
Bandit Zap Arrows Mega Knight
Tombstone Bandit Mega Knight Spear Goblins Zap Witch
Mega Knight Zap Bandit
Tombstone Witch Bandit Mega Knight
Arrows Zap Witch
Spear Goblins Tombstone Witch Bandit
Mega Knight
Zap Mega Knight Spear Goblins Tombstone Witch Bandit
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Zap Arrows
Mega Knight Tombstone Witch Bandit
Witch Mega Knight
Tombstone Witch Spear Goblins Zap
Arrows Mega Knight Zap Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Spear Goblins Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Spear Goblins Zap Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Bandit Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch Bandit
Zap Arrows Witch Bandit Mega Knight
Zap Arrows Bandit
Zap Arrows Witch
Zap Witch
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Spear Goblins Tombstone Witch Bandit
Zap Arrows Witch
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Bandit Mega Knight

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