My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Hog Rider
Giant Snowball
Spear Goblins Skeleton Barrel Hog Rider Baby Dragon
Zap
Spear Goblins Skeleton Barrel
Barbarian Barrel
Spear Goblins Skeleton Barrel
The Log
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Skeleton Barrel
Royal Delivery
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A
Fireball
Skeleton Barrel Hog Rider Baby Dragon
Poison
Spear Goblins Skeleton Barrel
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Barrel Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Skeleton Barrel Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Skeleton Barrel

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Hog Rider Zap Mini P.E.K.K.A Baby Dragon
Zap
Arrows Hog Rider P.E.K.K.A Spear Goblins Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Arrows
Zap Hog Rider P.E.K.K.A Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Spear Goblins Zap Arrows Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Spear Goblins Zap Arrows Skeleton Barrel Hog Rider Baby Dragon
Hog Rider
Spear Goblins Zap Arrows Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Baby Dragon

Defense Synergies 1 13

Spear Goblins
Zap Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Arrows Skeleton Barrel Baby Dragon P.E.K.K.A
Arrows
Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Spear Goblins Arrows Baby Dragon
Hog Rider
Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Spear Goblins Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Zap Baby Dragon
Spear Goblins Zap Arrows Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Mini P.E.K.K.A
Spear Goblins Zap Arrows Baby Dragon
Arrows Spear Goblins Zap Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Zap Baby Dragon
Zap Arrows Baby Dragon Spear Goblins
Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap P.E.K.K.A
Zap Arrows Skeleton Barrel Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A
Arrows Zap Skeleton Barrel Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Spear Goblins
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A
Baby Dragon
Spear Goblins Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel
Zap Arrows Baby Dragon
Arrows Spear Goblins Zap Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon
Arrows Zap Skeleton Barrel
Mini P.E.K.K.A
Zap Arrows Skeleton Barrel
Zap Arrows Baby Dragon
Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon
Spear Goblins Zap Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon
Baby Dragon
Arrows
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Skeleton Barrel Baby Dragon
Zap Arrows Baby Dragon
Zap Skeleton Barrel
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Skeleton Barrel Spear Goblins
Zap Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Zap Skeleton Barrel Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Skeleton Barrel Baby Dragon

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