My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Barrel Dark Prince
Giant Snowball
Spear Goblins Archers Barbarians Goblin Barrel
Zap
Spear Goblins Archers Goblin Barrel Dark Prince
Barbarian Barrel
Spear Goblins Archers Barbarians Goblin Barrel Dark Prince Executioner
The Log
Spear Goblins Archers Barbarians Goblin Barrel Dark Prince
Earthquake
Spear Goblins Archers Barbarians Goblin Barrel
Arrows
Spear Goblins Archers Goblin Barrel
Royal Delivery
Spear Goblins Archers Barbarians Goblin Barrel Dark Prince Executioner
Fireball
Archers Barbarians Goblin Barrel Executioner
Poison
Spear Goblins Archers Barbarians Executioner
Lightning
Dark Prince Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Goblin Barrel Dark Prince Freeze Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Dark Prince
Zap
Spear Goblins Archers Dark Prince Freeze Executioner
Archers
Zap Dark Prince
Barbarians
Goblin Barrel
Spear Goblins Dark Prince
Dark Prince
Goblin Barrel Spear Goblins Zap Archers Executioner
Freeze
Zap
Executioner
Zap Dark Prince

Defense Synergies 0 10

Spear Goblins
Zap Archers Barbarians Dark Prince
Zap
Spear Goblins Archers Barbarians Dark Prince Executioner
Archers
Spear Goblins Zap Dark Prince
Barbarians
Spear Goblins Zap
Goblin Barrel
Dark Prince
Spear Goblins Zap Archers Executioner
Freeze
Executioner
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Executioner
Barbarians Zap Dark Prince Executioner
Barbarians Archers Dark Prince Freeze Executioner
Barbarians Dark Prince
Barbarians Dark Prince
Freeze Spear Goblins Zap Archers Dark Prince Executioner
Spear Goblins Zap Archers Freeze Executioner
Zap Barbarians
Barbarians
Spear Goblins Archers Barbarians Dark Prince
Archers Barbarians Executioner Spear Goblins Zap Dark Prince Freeze
Executioner Spear Goblins Zap Archers
Barbarians Zap Dark Prince Freeze
Executioner Zap Barbarians Dark Prince Freeze
Barbarians
Barbarians Zap Freeze
Barbarians Dark Prince Executioner
Spear Goblins Zap Archers Barbarians Dark Prince Executioner
Zap Freeze Executioner Spear Goblins Archers Barbarians Dark Prince
Barbarians
Dark Prince Spear Goblins Archers Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Dark Prince
Zap Archers Executioner
Barbarians Spear Goblins Zap Dark Prince
Dark Prince Zap Barbarians
Barbarians Dark Prince Executioner
Executioner Zap Archers Freeze
Dark Prince Spear Goblins Archers Barbarians
Barbarians Dark Prince
Zap Freeze Spear Goblins Barbarians Dark Prince
Barbarians
Barbarians Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince Executioner
Archers Barbarians Executioner
Barbarians Spear Goblins Zap Archers Dark Prince Freeze Executioner
Executioner Zap Archers Barbarians Dark Prince Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner
Barbarians Dark Prince Freeze
Executioner Zap Dark Prince
Executioner Spear Goblins Zap Freeze
Archers Executioner
Zap Freeze Executioner
Zap
Zap Dark Prince
Zap Archers Executioner
Executioner
Freeze
Zap
Spear Goblins Zap Executioner
Executioner
Freeze
Zap Archers Dark Prince Executioner
Zap
Zap Barbarians
Zap Freeze Dark Prince Executioner
Zap Executioner
Zap
Zap
Zap Archers Executioner
Zap Freeze
Zap
Zap Freeze
Zap Spear Goblins Archers Barbarians Dark Prince Freeze
Zap Archers Executioner
Freeze
Dark Prince Executioner
Zap Executioner
Zap
Dark Prince Executioner
Zap Freeze
Zap Executioner
Zap Dark Prince Freeze Executioner

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