My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Dark Prince Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Dark Prince Miner
Giant Snowball
Spear Goblins Musketeer Guards Miner
Zap
Spear Goblins Guards Dark Prince Goblin Giant X-Bow
Barbarian Barrel
Spear Goblins Musketeer Guards Dark Prince X-Bow
The Log
Spear Goblins Musketeer Guards Dark Prince X-Bow
Earthquake
Spear Goblins Guards X-Bow
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Musketeer Guards Dark Prince Miner
Fireball
Musketeer X-Bow
Poison
Spear Goblins Musketeer Guards X-Bow
Lightning
Musketeer Dark Prince X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Miner Musketeer Dark Prince Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Dark Prince Goblin Giant X-Bow
Zap
Goblin Giant X-Bow Miner Spear Goblins Musketeer Guards Dark Prince
Musketeer
Zap Dark Prince Goblin Giant X-Bow Miner
Guards
Miner Zap X-Bow
Dark Prince
Spear Goblins Zap Musketeer Goblin Giant X-Bow Miner
Goblin Giant
Zap Spear Goblins Musketeer Dark Prince
X-Bow
Zap Spear Goblins Musketeer Guards Dark Prince
Miner
Spear Goblins Zap Guards Musketeer Dark Prince

Defense Synergies 2 14

Spear Goblins
Zap Musketeer Guards Dark Prince Goblin Giant X-Bow
Zap
Goblin Giant Spear Goblins Musketeer Guards Dark Prince X-Bow Miner
Musketeer
Guards Spear Goblins Zap Dark Prince Miner
Guards
Musketeer Spear Goblins Zap X-Bow
Dark Prince
Spear Goblins Zap Musketeer
Goblin Giant
Zap Spear Goblins
X-Bow
Spear Goblins Zap Guards
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer Goblin Giant X-Bow
Zap Musketeer Dark Prince X-Bow
Musketeer Dark Prince
Musketeer Guards Dark Prince
Dark Prince X-Bow
Spear Goblins Zap Musketeer Guards Dark Prince X-Bow
Musketeer Spear Goblins Zap X-Bow
Zap Musketeer Goblin Giant X-Bow
Musketeer X-Bow
Guards Spear Goblins Musketeer Dark Prince Miner
Guards Spear Goblins Zap Musketeer Dark Prince Goblin Giant X-Bow
Musketeer Spear Goblins Zap
Zap Musketeer Guards Dark Prince X-Bow
Zap Guards Dark Prince X-Bow
X-Bow
Zap X-Bow
Musketeer Dark Prince X-Bow
Spear Goblins Zap Musketeer Guards Dark Prince X-Bow
Zap Spear Goblins Musketeer Guards Dark Prince
Musketeer
Dark Prince Spear Goblins Musketeer Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Dark Prince X-Bow
Zap Musketeer X-Bow Miner
Guards Spear Goblins Zap Musketeer Dark Prince Goblin Giant
Guards Dark Prince Zap Musketeer Goblin Giant X-Bow
Musketeer Guards Dark Prince Goblin Giant
Zap Musketeer Goblin Giant
Guards Dark Prince Spear Goblins Musketeer Goblin Giant
Dark Prince Goblin Giant
Zap Spear Goblins Dark Prince X-Bow
Musketeer Guards Goblin Giant
Musketeer Guards Dark Prince
Zap Guards Dark Prince Goblin Giant
Dark Prince Guards Goblin Giant
Musketeer
Guards Spear Goblins Zap Musketeer Dark Prince Goblin Giant X-Bow
Zap Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards X-Bow
Zap Musketeer X-Bow Miner
Goblin Giant X-Bow Miner
Musketeer Guards Dark Prince
Zap Dark Prince
Spear Goblins Zap Musketeer Goblin Giant
Musketeer
X-Bow Zap
Miner Zap X-Bow
Musketeer Guards X-Bow
Miner Zap Musketeer Dark Prince X-Bow
Zap Musketeer
Musketeer Miner
Musketeer X-Bow
Zap Musketeer X-Bow
X-Bow Spear Goblins Zap Musketeer
Musketeer X-Bow
Zap Musketeer Dark Prince X-Bow
Zap X-Bow Miner
Musketeer X-Bow
Musketeer X-Bow
Zap Musketeer X-Bow
Zap Dark Prince
X-Bow Miner Zap Musketeer
Zap Musketeer X-Bow Miner
Miner Zap Musketeer X-Bow
Zap Musketeer X-Bow
Zap Musketeer Guards
Zap Musketeer X-Bow Miner
Zap
Zap Spear Goblins Musketeer Guards Dark Prince X-Bow
Zap Musketeer
Miner Musketeer Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer Guards
Zap Musketeer
Zap Musketeer Dark Prince Goblin Giant X-Bow Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: