My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Spear Goblins Barbarians Hog Rider Goblin Barrel Baby Dragon
Zap
Spear Goblins Mortar Goblin Barrel Dark Prince
Barbarian Barrel
Spear Goblins Mortar Barbarians Goblin Barrel Dark Prince
The Log
Spear Goblins Barbarians Hog Rider Goblin Barrel Dark Prince
Earthquake
Spear Goblins Mortar Barbarians Hog Rider Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Barbarians Hog Rider Goblin Barrel Baby Dragon Dark Prince
Fireball
Mortar Barbarians Hog Rider Goblin Barrel Baby Dragon
Poison
Spear Goblins Mortar Barbarians
Lightning
Mortar Baby Dragon Dark Prince
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Mortar Hog Rider Baby Dragon Dark Prince Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Barrel Mortar Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Mortar Baby Dragon Dark Prince
Mortar
Spear Goblins Hog Rider Baby Dragon Dark Prince
Barbarians
Hog Rider
Hog Rider
Spear Goblins Lightning Mortar Barbarians Goblin Barrel Baby Dragon Dark Prince
Goblin Barrel
Spear Goblins Dark Prince Hog Rider Baby Dragon
Baby Dragon
Spear Goblins Mortar Hog Rider Goblin Barrel Dark Prince Lightning
Dark Prince
Goblin Barrel Spear Goblins Mortar Hog Rider Baby Dragon Lightning
Lightning
Hog Rider Baby Dragon Dark Prince

Defense Synergies 0 6

Spear Goblins
Mortar Barbarians Baby Dragon Dark Prince
Mortar
Spear Goblins Baby Dragon
Barbarians
Spear Goblins
Hog Rider
Goblin Barrel
Baby Dragon
Spear Goblins Mortar Dark Prince
Dark Prince
Spear Goblins Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mortar Baby Dragon
Barbarians Mortar Dark Prince
Mortar Barbarians Dark Prince Lightning
Barbarians Mortar Dark Prince
Lightning Barbarians Dark Prince
Spear Goblins Baby Dragon Dark Prince
Lightning Spear Goblins Mortar Baby Dragon
Lightning Barbarians Baby Dragon
Barbarians Mortar
Spear Goblins Barbarians Dark Prince
Barbarians Spear Goblins Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Mortar Barbarians Dark Prince Lightning
Mortar Barbarians Baby Dragon Dark Prince
Barbarians Mortar
Barbarians Mortar Lightning
Barbarians Mortar Dark Prince
Mortar Spear Goblins Barbarians Baby Dragon Dark Prince
Mortar Baby Dragon Spear Goblins Barbarians Dark Prince
Barbarians Mortar
Dark Prince Spear Goblins Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Dark Prince
Mortar Baby Dragon Lightning
Barbarians Spear Goblins Dark Prince Lightning
Dark Prince Lightning Barbarians
Barbarians Dark Prince
Baby Dragon
Dark Prince Spear Goblins Barbarians Lightning
Barbarians Dark Prince
Lightning Spear Goblins Mortar Barbarians Baby Dragon Dark Prince
Barbarians
Barbarians Dark Prince
Lightning Barbarians Dark Prince
Barbarians Dark Prince Lightning
Barbarians Baby Dragon
Barbarians Spear Goblins Mortar Baby Dragon Dark Prince Lightning
Barbarians Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Baby Dragon
Mortar Baby Dragon
Lightning Baby Dragon
Lightning Barbarians Dark Prince
Mortar Baby Dragon Dark Prince
Spear Goblins Baby Dragon
Mortar Baby Dragon
Baby Dragon Lightning
Mortar Lightning
Lightning
Lightning Mortar Dark Prince
Lightning Baby Dragon
Lightning Mortar Baby Dragon
Lightning Mortar Baby Dragon
Lightning Mortar Baby Dragon
Lightning Spear Goblins Mortar Baby Dragon
Lightning Mortar Baby Dragon
Lightning Mortar
Lightning
Lightning Mortar Baby Dragon Dark Prince
Lightning Mortar Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Mortar Barbarians Baby Dragon
Mortar Baby Dragon Dark Prince
Mortar Baby Dragon Lightning
Lightning Mortar Baby Dragon
Lightning Mortar Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Mortar
Lightning
Lightning
Lightning Spear Goblins Barbarians Dark Prince
Lightning Baby Dragon
Lightning Baby Dragon Dark Prince
Mortar Baby Dragon Lightning
Lightning
Dark Prince
Baby Dragon Lightning
Lightning
Lightning Mortar Baby Dragon Dark Prince

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