My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Wall Breakers Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Wall Breakers Balloon Lava Hound
Giant Snowball
Spear Goblins Goblin Gang Wall Breakers Balloon Electro Dragon Lava Hound
Zap
Spear Goblins Goblin Gang Mortar Wall Breakers Balloon Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Wall Breakers
The Log
Spear Goblins Goblin Gang Wall Breakers
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Goblin Gang Wall Breakers Lava Hound
Royal Delivery
Spear Goblins Goblin Gang Wall Breakers Balloon Electro Dragon Lava Hound
Fireball
Goblin Gang Mortar Wall Breakers Balloon Electro Dragon Lava Hound
Poison
Spear Goblins Goblin Gang Mortar Balloon Electro Dragon Lava Hound
Lightning
Mortar Balloon Electro Dragon
Rocket
Mortar Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Goblin Gang Mortar Balloon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mortar Wall Breakers Balloon
Goblin Gang
Spear Goblins Mortar Balloon Lava Hound
Mortar
Spear Goblins Goblin Gang The Log
Wall Breakers
Spear Goblins Balloon The Log
Balloon
Lava Hound Spear Goblins Goblin Gang Wall Breakers Electro Dragon The Log
Electro Dragon
Lava Hound Balloon
The Log
Mortar Wall Breakers Balloon
Lava Hound
Balloon Electro Dragon Goblin Gang

Defense Synergies 0 8

Spear Goblins
Goblin Gang Mortar Electro Dragon The Log
Goblin Gang
Spear Goblins Mortar The Log
Mortar
Spear Goblins Goblin Gang The Log
Wall Breakers
Balloon
Electro Dragon
Spear Goblins The Log
The Log
Spear Goblins Goblin Gang Mortar Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Electro Dragon The Log
Goblin Gang Mortar Electro Dragon The Log
Goblin Gang Mortar Electro Dragon
Goblin Gang Mortar Electro Dragon
The Log
Goblin Gang The Log Spear Goblins Electro Dragon
Spear Goblins Goblin Gang Mortar Electro Dragon
Electro Dragon The Log
Goblin Gang Mortar
Goblin Gang Spear Goblins
Goblin Gang Spear Goblins Electro Dragon The Log
Spear Goblins Goblin Gang Electro Dragon
Mortar Goblin Gang Electro Dragon The Log
Goblin Gang Mortar Electro Dragon The Log
Goblin Gang Mortar
Goblin Gang Mortar The Log
Goblin Gang Mortar Electro Dragon
Mortar Spear Goblins Goblin Gang Electro Dragon The Log
Mortar The Log Spear Goblins Electro Dragon
Mortar
Goblin Gang Spear Goblins Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins
Goblin Gang Mortar Electro Dragon The Log
Goblin Gang Spear Goblins Electro Dragon The Log
Goblin Gang The Log
Goblin Gang
Goblin Gang Electro Dragon
Goblin Gang Spear Goblins
Electro Dragon Spear Goblins Mortar The Log
Goblin Gang
Electro Dragon
The Log
Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Spear Goblins Mortar The Log
Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon The Log
Mortar Electro Dragon The Log
Electro Dragon The Log
The Log
Mortar The Log
Spear Goblins Electro Dragon
Mortar The Log
The Log Electro Dragon
The Log Mortar Electro Dragon
Goblin Gang Electro Dragon
Mortar Electro Dragon The Log
Electro Dragon
Mortar The Log
Mortar Electro Dragon
Mortar The Log
Spear Goblins Mortar Electro Dragon The Log
Mortar Electro Dragon The Log
Mortar
Mortar Electro Dragon The Log
Mortar Electro Dragon The Log
The Log
The Log
Mortar Electro Dragon The Log
The Log Mortar Electro Dragon
Mortar The Log Electro Dragon
Mortar Electro Dragon The Log
Mortar The Log
Electro Dragon
Electro Dragon
Mortar Electro Dragon The Log
Electro Dragon
The Log
Spear Goblins Goblin Gang Electro Dragon
Electro Dragon
The Log
Goblin Gang Electro Dragon
The Log Mortar Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang The Log
Electro Dragon
Electro Dragon Mortar The Log

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