My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Goblin Hut
Zap
Spear Goblins Minions Goblin Hut
Barbarian Barrel
Spear Goblins Valkyrie Goblin Hut Wizard Barbarian Hut
The Log
Spear Goblins Goblin Hut Barbarian Hut
Earthquake
Spear Goblins Goblin Hut Barbarian Hut
Arrows
Spear Goblins Minions Goblin Hut
Royal Delivery
Spear Goblins Minions Valkyrie Goblin Hut Wizard
Fireball
Minions Goblin Hut Wizard Barbarian Hut
Poison
Spear Goblins Minions Goblin Hut Wizard Barbarian Hut
Lightning
Valkyrie Goblin Hut Wizard Barbarian Hut
Rocket
Valkyrie Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Valkyrie Giant Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Barbarian Hut Giant Goblin Hut
Minions
Giant Valkyrie Barbarian Hut
Fireball
Giant
Valkyrie
Spear Goblins Minions Giant Goblin Hut Wizard Barbarian Hut
Giant
Minions Spear Goblins Fireball Valkyrie Goblin Hut Wizard Barbarian Hut
Goblin Hut
Spear Goblins Valkyrie Giant Barbarian Hut
Wizard
Valkyrie Giant
Barbarian Hut
Spear Goblins Minions Valkyrie Giant Goblin Hut

Defense Synergies 2 11

Spear Goblins
Minions Valkyrie Goblin Hut Barbarian Hut
Minions
Valkyrie Barbarian Hut Spear Goblins
Fireball
Valkyrie Goblin Hut Barbarian Hut
Valkyrie
Minions Spear Goblins Fireball Goblin Hut Wizard
Giant
Goblin Hut
Spear Goblins Fireball Valkyrie Wizard Barbarian Hut
Wizard
Valkyrie Goblin Hut
Barbarian Hut
Minions Spear Goblins Fireball Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Minions Fireball Valkyrie Goblin Hut Wizard
Barbarian Hut Minions Valkyrie Goblin Hut
Goblin Hut Barbarian Hut Minions Valkyrie
Goblin Hut Barbarian Hut Minions Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Minions Valkyrie
Minions Spear Goblins Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Fireball Valkyrie
Barbarian Hut Minions Goblin Hut
Spear Goblins Valkyrie
Minions Valkyrie Spear Goblins Fireball Goblin Hut Wizard
Minions Spear Goblins Fireball Goblin Hut Wizard Barbarian Hut
Goblin Hut Barbarian Hut Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Barbarian Hut Minions Goblin Hut
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut
Wizard Barbarian Hut Minions Fireball Valkyrie Goblin Hut
Fireball Spear Goblins Minions Valkyrie Goblin Hut Wizard Barbarian Hut
Valkyrie Wizard Spear Goblins Minions Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Valkyrie Wizard Spear Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Spear Goblins Fireball Goblin Hut
Fireball Valkyrie Wizard
Spear Goblins Minions Valkyrie Goblin Hut Barbarian Hut
Valkyrie Fireball Barbarian Hut
Barbarian Hut Valkyrie Goblin Hut
Fireball Wizard Minions Goblin Hut
Spear Goblins Minions Fireball Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarian Hut
Spear Goblins Minions Fireball Valkyrie Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Minions Valkyrie Goblin Hut
Fireball Valkyrie
Fireball Valkyrie Wizard Barbarian Hut
Wizard Fireball Valkyrie Barbarian Hut
Goblin Hut Spear Goblins Minions Fireball Valkyrie Barbarian Hut
Minions Valkyrie Fireball Goblin Hut Wizard Barbarian Hut
Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Minions
Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut Barbarian Hut
Minions Fireball
Fireball Goblin Hut Barbarian Hut
Spear Goblins Fireball Goblin Hut Wizard Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut
Fireball
Minions
Fireball Wizard
Fireball Valkyrie Wizard
Minions Fireball
Fireball Wizard
Fireball Barbarian Hut
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Goblin Hut Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Minions Fireball Goblin Hut Barbarian Hut
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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