My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Ice Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Goblin Barrel
Giant Snowball
Spear Goblins Bomber Archers Minions Goblin Barrel Witch
Zap
Spear Goblins Bomber Archers Minions Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Bomber Archers Goblin Barrel Witch
The Log
Spear Goblins Bomber Archers Goblin Barrel Witch
Earthquake
Spear Goblins Bomber Archers Goblin Barrel Witch
Arrows
Spear Goblins Bomber Archers Minions Goblin Barrel Witch
Royal Delivery
Spear Goblins Bomber Archers Minions Goblin Barrel Witch
Fireball
Bomber Archers Minions Goblin Barrel Witch
Poison
Spear Goblins Bomber Archers Minions Witch
Lightning
Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Ice Golem Archers Minions Goblin Barrel Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Ice Golem Archers

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Barrel Mega Knight
Bomber
Minions Ice Golem Mega Knight
Archers
Ice Golem Mega Knight
Minions
Mega Knight Bomber Ice Golem
Ice Golem
Spear Goblins Archers Goblin Barrel Bomber Minions Witch
Goblin Barrel
Spear Goblins Ice Golem Mega Knight
Witch
Ice Golem Mega Knight
Mega Knight
Minions Spear Goblins Bomber Archers Goblin Barrel Witch

Defense Synergies 4 10

Spear Goblins
Ice Golem Archers Minions Mega Knight
Bomber
Ice Golem
Archers
Ice Golem Spear Goblins Minions Witch Mega Knight
Minions
Ice Golem Spear Goblins Archers Mega Knight
Ice Golem
Spear Goblins Bomber Archers Minions Witch Mega Knight
Goblin Barrel
Witch
Archers Ice Golem Mega Knight
Mega Knight
Spear Goblins Archers Minions Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Ice Golem
Bomber Minions Witch Mega Knight
Witch Mega Knight Bomber Archers Minions
Witch Bomber Minions Mega Knight
Bomber Mega Knight
Spear Goblins Bomber Archers Minions Mega Knight
Minions Spear Goblins Archers Witch
Ice Golem Mega Knight
Witch Minions
Spear Goblins Bomber Archers Ice Golem Mega Knight
Archers Minions Witch Spear Goblins Bomber Ice Golem Mega Knight
Minions Spear Goblins Archers Witch
Mega Knight Bomber Minions Witch
Bomber Mega Knight Minions Witch
Mega Knight
Mega Knight
Mega Knight Bomber Minions Witch
Mega Knight Spear Goblins Bomber Archers Minions Witch
Witch Spear Goblins Bomber Archers Minions Ice Golem Mega Knight
Bomber Mega Knight Spear Goblins Archers Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Archers Ice Golem Witch
Bomber Archers Ice Golem Mega Knight
Mega Knight Spear Goblins Minions Ice Golem Witch
Mega Knight Ice Golem
Witch Mega Knight
Archers Minions Ice Golem Witch
Spear Goblins Archers Minions Ice Golem Witch
Mega Knight
Mega Knight Spear Goblins Minions Ice Golem Witch
Witch
Mega Knight Minions Witch
Mega Knight
Mega Knight Ice Golem Witch
Bomber Archers Witch Mega Knight
Witch Spear Goblins Bomber Archers Minions Ice Golem
Minions Mega Knight Bomber Archers Ice Golem Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Bomber Mega Knight
Spear Goblins Minions Ice Golem Witch
Bomber Archers Witch
Ice Golem
Minions
Archers
Ice Golem
Minions
Ice Golem
Spear Goblins Bomber Witch
Mega Knight
Bomber Minions
Bomber Archers Mega Knight
Bomber Witch Mega Knight
Minions Mega Knight
Ice Golem Bomber Witch Mega Knight
Witch
Witch
Witch Mega Knight
Archers Ice Golem Witch
Minions Witch
Bomber Mega Knight
Mega Knight
Spear Goblins Archers Minions Witch
Archers Witch
Mega Knight
Bomber Ice Golem
Mega Knight
Minions Witch
Witch
Witch Mega Knight

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