My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Hogs Guards Skeleton King
Giant Snowball
Spear Goblins Minions Royal Hogs Guards Skeleton King
Zap
Spear Goblins Minions Royal Hogs Guards Skeleton King
Barbarian Barrel
Spear Goblins Knight Royal Hogs Guards Ice Wizard Skeleton King
The Log
Spear Goblins Royal Hogs Guards Skeleton King
Earthquake
Spear Goblins Royal Hogs Guards Skeleton King
Arrows
Spear Goblins Minions Royal Hogs Guards Skeleton King
Royal Delivery
Spear Goblins Knight Minions Royal Hogs Guards Ice Wizard Skeleton King
Fireball
Minions Royal Hogs Ice Wizard Skeleton King
Poison
Spear Goblins Minions Royal Hogs Guards Ice Wizard Skeleton King
Lightning
Knight Ice Wizard Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Guards Void Ice Wizard Skeleton King Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Minions Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Hogs
Knight
Spear Goblins Minions Royal Hogs Ice Wizard
Minions
Knight Royal Hogs Skeleton King
Royal Hogs
Spear Goblins Knight Minions Guards
Guards
Royal Hogs
Void
Ice Wizard
Knight
Skeleton King
Minions

Defense Synergies 3 7

Spear Goblins
Knight Minions Guards Ice Wizard Skeleton King
Knight
Spear Goblins Minions Ice Wizard
Minions
Knight Spear Goblins Ice Wizard
Royal Hogs
Guards
Spear Goblins Ice Wizard
Void
Ice Wizard
Knight Spear Goblins Minions Guards Skeleton King
Skeleton King
Spear Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Void
Knight Minions Ice Wizard
Knight Minions Void Ice Wizard
Knight Minions Guards Ice Wizard Skeleton King
Spear Goblins Minions Guards Ice Wizard
Minions Spear Goblins Void Ice Wizard
Void
Minions Ice Wizard Skeleton King
Knight Guards Spear Goblins Ice Wizard
Minions Guards Ice Wizard Spear Goblins Knight Skeleton King
Minions Spear Goblins Ice Wizard
Knight Minions Guards Ice Wizard
Minions Guards Skeleton King
Knight Skeleton King
Knight Minions
Spear Goblins Knight Minions Guards Ice Wizard
Spear Goblins Knight Minions Guards Ice Wizard
Spear Goblins Knight Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Void
Void Knight
Guards Spear Goblins Knight Minions
Guards Knight
Knight Guards
Minions Ice Wizard
Guards Spear Goblins Knight Minions Void Ice Wizard
Knight
Void Spear Goblins Knight Minions
Guards
Knight Minions Guards
Guards Void
Knight Guards Skeleton King
Guards Spear Goblins Knight Minions Skeleton King
Minions Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Guards
Void Ice Wizard
Void
Knight Guards Void
Spear Goblins Minions Ice Wizard
Ice Wizard
Void
Minions Guards Void
Void Knight
Void
Knight Void
Minions Void
Spear Goblins
Minions
Void
Minions Void
Void
Void
Void
Ice Wizard
Void Ice Wizard
Void
Void
Ice Wizard
Minions Guards Void
Void
Void
Void
Spear Goblins Minions Guards Void
Ice Wizard
Void Knight
Skeleton King
Void
Minions Guards Skeleton King
Void
Void

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