My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Prince Bowler Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Royal Hogs Prince Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Prince
Giant Snowball
Spear Goblins Royal Hogs Princess
Zap
Spear Goblins Royal Hogs Prince Princess
Barbarian Barrel
Electro Spirit Spear Goblins Knight Royal Hogs Princess Royal Ghost
The Log
Electro Spirit Spear Goblins Royal Hogs Prince Princess
Earthquake
Spear Goblins Royal Hogs
Arrows
Electro Spirit Spear Goblins Royal Hogs Princess
Royal Delivery
Electro Spirit Spear Goblins Knight Royal Hogs Prince Bowler Princess Royal Ghost
Fireball
Royal Hogs Bowler Princess
Poison
Spear Goblins Royal Hogs Princess
Lightning
Knight Prince Bowler
Rocket
Royal Hogs Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bowler Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Prince Bowler Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Knight Princess Royal Ghost Royal Hogs Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Knight Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Spear Goblins
Knight Royal Hogs Prince Bowler Princess Royal Ghost
Knight
Spear Goblins Princess Royal Hogs Prince
Royal Hogs
Spear Goblins Knight Bowler Princess
Prince
Spear Goblins Knight Bowler Princess Royal Ghost
Bowler
Electro Spirit Spear Goblins Royal Hogs Prince Princess
Princess
Knight Spear Goblins Royal Hogs Prince Bowler Royal Ghost
Royal Ghost
Spear Goblins Prince Princess

Defense Synergies 2 6

Electro Spirit
Spear Goblins
Knight Prince Bowler Royal Ghost
Knight
Spear Goblins Princess Bowler
Royal Hogs
Prince
Spear Goblins Bowler
Bowler
Spear Goblins Knight Prince
Princess
Knight Royal Ghost
Royal Ghost
Spear Goblins Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Knight
Knight Prince
Prince Bowler Knight
Prince Knight Bowler
Prince Bowler Princess
Bowler Electro Spirit Spear Goblins Royal Ghost
Electro Spirit Spear Goblins Princess
Bowler Electro Spirit
Prince Princess
Knight Spear Goblins Prince Bowler Royal Ghost
Electro Spirit Spear Goblins Knight Bowler Princess Royal Ghost
Spear Goblins Princess
Prince Bowler Knight
Bowler Electro Spirit Prince Princess Royal Ghost
Knight Prince
Prince Bowler
Knight Prince Bowler
Electro Spirit Spear Goblins Knight Prince Bowler Royal Ghost
Electro Spirit Spear Goblins Knight Bowler Princess Royal Ghost
Prince
Bowler Royal Ghost Electro Spirit Spear Goblins Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Prince Bowler Royal Ghost
Knight Prince Bowler Royal Ghost
Spear Goblins Knight Prince Bowler
Prince Bowler Knight
Knight Prince Bowler
Electro Spirit Princess
Prince Spear Goblins Knight Bowler
Knight Prince
Electro Spirit Spear Goblins Knight Prince
Knight Prince Bowler
Prince Bowler
Prince Bowler Knight
Bowler Princess
Electro Spirit Spear Goblins Knight Prince Bowler
Bowler Electro Spirit Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Royal Ghost
Bowler Princess Royal Ghost
Knight Prince
Bowler
Electro Spirit Spear Goblins Princess
Bowler Princess
Bowler Princess
Prince Bowler
Knight Prince Bowler Princess
Princess
Knight Bowler Princess
Princess
Princess Prince
Spear Goblins Bowler Princess
Bowler Princess
Prince Bowler Princess
Bowler Princess
Prince Bowler
Princess
Prince Bowler
Electro Spirit Bowler Princess
Bowler Princess Royal Ghost
Prince Bowler Princess
Princess
Electro Spirit
Bowler
Electro Spirit Princess
Prince
Bowler Princess
Electro Spirit Spear Goblins Prince Princess
Princess
Knight Prince Bowler Princess
Bowler Princess
Prince
Electro Spirit Bowler Princess
Princess
Prince Bowler Princess Royal Ghost

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