My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Valkyrie Three Musketeers Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Mini P.E.K.K.A Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Three Musketeers Ram Rider
Zap
Spear Goblins Three Musketeers Ram Rider
Barbarian Barrel
Spear Goblins Valkyrie Three Musketeers Giant Skeleton
The Log
Spear Goblins Mini P.E.K.K.A Three Musketeers Giant Skeleton Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mini P.E.K.K.A Valkyrie Three Musketeers Giant Skeleton Ram Rider
Fireball
Three Musketeers Ram Rider
Poison
Spear Goblins Three Musketeers
Lightning
Ice Golem Mini P.E.K.K.A Valkyrie Three Musketeers Ram Rider
Rocket
Valkyrie Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Fireball Mini P.E.K.K.A Valkyrie Ram Rider Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Ice Golem Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Valkyrie Mini P.E.K.K.A Giant Skeleton Ram Rider
Ice Golem
Spear Goblins Three Musketeers Mini P.E.K.K.A Ram Rider
Fireball
Ram Rider
Mini P.E.K.K.A
Spear Goblins Ice Golem Valkyrie Giant Skeleton Ram Rider
Valkyrie
Spear Goblins Mini P.E.K.K.A Three Musketeers Giant Skeleton Ram Rider
Three Musketeers
Ice Golem Valkyrie
Giant Skeleton
Spear Goblins Mini P.E.K.K.A Valkyrie
Ram Rider
Spear Goblins Ice Golem Fireball Mini P.E.K.K.A Valkyrie

Defense Synergies 1 12

Spear Goblins
Ice Golem Mini P.E.K.K.A Valkyrie Giant Skeleton
Ice Golem
Spear Goblins Fireball Mini P.E.K.K.A Three Musketeers Giant Skeleton
Fireball
Ice Golem Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A
Spear Goblins Ice Golem Fireball Valkyrie Ram Rider
Valkyrie
Spear Goblins Fireball Mini P.E.K.K.A
Three Musketeers
Ice Golem
Giant Skeleton
Spear Goblins Ice Golem
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Three Musketeers Ram Rider
Mini P.E.K.K.A Three Musketeers Ram Rider Valkyrie Giant Skeleton
Mini P.E.K.K.A Three Musketeers Valkyrie Ram Rider
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Spear Goblins Valkyrie
Three Musketeers Ram Rider Spear Goblins Fireball
Ice Golem Fireball Valkyrie Giant Skeleton Ram Rider
Mini P.E.K.K.A Three Musketeers
Spear Goblins Ice Golem Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Spear Goblins Ice Golem Fireball Giant Skeleton Ram Rider
Three Musketeers Spear Goblins Fireball Ram Rider
Mini P.E.K.K.A Fireball Valkyrie Three Musketeers Giant Skeleton Ram Rider
Fireball Valkyrie Three Musketeers Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Ram Rider
Fireball Mini P.E.K.K.A Three Musketeers Ram Rider
Three Musketeers Fireball Mini P.E.K.K.A Valkyrie
Fireball Spear Goblins Valkyrie Three Musketeers Ram Rider
Valkyrie Spear Goblins Ice Golem Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Three Musketeers Ram Rider
Valkyrie Spear Goblins Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Ice Golem Fireball Giant Skeleton
Fireball Ice Golem Mini P.E.K.K.A Valkyrie
Giant Skeleton Spear Goblins Ice Golem Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Giant Skeleton Ice Golem Fireball Ram Rider
Giant Skeleton Mini P.E.K.K.A Valkyrie Three Musketeers Ram Rider
Fireball Ice Golem Three Musketeers Ram Rider
Mini P.E.K.K.A Spear Goblins Ice Golem Fireball Valkyrie Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Spear Goblins Ice Golem Fireball Mini P.E.K.K.A Valkyrie
Three Musketeers
Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Ice Golem Fireball Valkyrie Three Musketeers Ram Rider
Fireball Valkyrie Three Musketeers
Spear Goblins Ice Golem Fireball Mini P.E.K.K.A Valkyrie Three Musketeers Giant Skeleton
Valkyrie Ice Golem Fireball Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie Giant Skeleton
Fireball Ram Rider
Fireball Giant Skeleton
Ice Golem Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Spear Goblins Ice Golem Ram Rider
Fireball Ice Golem Ram Rider
Fireball Ram Rider
Fireball Mini P.E.K.K.A Three Musketeers
Fireball Valkyrie Ram Rider
Fireball
Ice Golem Fireball Three Musketeers
Fireball
Ice Golem Fireball
Spear Goblins Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Three Musketeers
Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Ram Rider
Fireball Ram Rider
Fireball
Ice Golem Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Giant Skeleton
Fireball
Spear Goblins Fireball
Fireball Three Musketeers Ram Rider
Fireball
Fireball Mini P.E.K.K.A Valkyrie Three Musketeers
Ice Golem Fireball
Fireball Giant Skeleton
Three Musketeers
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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