My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Balloon Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Clone Balloon Giant Skeleton
Giant Snowball
Spear Goblins Minion Horde Clone Balloon
Zap
Spear Goblins Minion Horde Clone Balloon
Barbarian Barrel
Spear Goblins Wizard Clone Executioner Giant Skeleton
The Log
Spear Goblins Clone Giant Skeleton
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Minion Horde Clone
Royal Delivery
Spear Goblins Minion Horde Wizard Clone Balloon Executioner Giant Skeleton
Fireball
Minion Horde Wizard Clone Balloon Executioner
Poison
Spear Goblins Minion Horde Wizard Clone Balloon Executioner
Lightning
Wizard Balloon Executioner
Rocket
Minion Horde Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Executioner Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Clone Minion Horde Wizard Balloon Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Spear Goblins Clone Minion Horde Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Giant Skeleton Mega Knight
Minion Horde
Mega Knight Clone Giant Skeleton
Wizard
Balloon Giant Skeleton Mega Knight
Clone
Balloon Giant Skeleton Minion Horde
Balloon
Clone Spear Goblins Wizard Executioner Giant Skeleton Mega Knight
Executioner
Balloon Mega Knight
Giant Skeleton
Clone Spear Goblins Minion Horde Wizard Balloon
Mega Knight
Minion Horde Spear Goblins Wizard Balloon Executioner

Defense Synergies 0 6

Spear Goblins
Giant Skeleton Mega Knight
Minion Horde
Wizard
Giant Skeleton Mega Knight
Clone
Balloon
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Spear Goblins Wizard Executioner
Mega Knight
Spear Goblins Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Wizard Executioner
Minion Horde Executioner Mega Knight
Minion Horde Mega Knight Executioner Giant Skeleton
Minion Horde Mega Knight
Giant Skeleton Mega Knight
Spear Goblins Executioner Mega Knight
Minion Horde Spear Goblins Wizard Executioner
Giant Skeleton Mega Knight
Minion Horde
Spear Goblins Minion Horde Giant Skeleton Mega Knight
Minion Horde Executioner Spear Goblins Wizard Giant Skeleton Mega Knight
Minion Horde Executioner Spear Goblins Wizard
Minion Horde Mega Knight Wizard Giant Skeleton
Wizard Executioner Mega Knight Minion Horde
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Executioner
Mega Knight Spear Goblins Minion Horde Wizard Executioner
Wizard Executioner Spear Goblins Giant Skeleton Mega Knight
Wizard Mega Knight Spear Goblins Minion Horde Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Giant Skeleton
Wizard Executioner Mega Knight
Giant Skeleton Mega Knight Spear Goblins Minion Horde
Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Minion Horde Executioner Mega Knight
Wizard Executioner Minion Horde
Spear Goblins Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Spear Goblins
Minion Horde
Mega Knight Minion Horde Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Wizard Executioner
Wizard Minion Horde Executioner Mega Knight
Spear Goblins Minion Horde Executioner Giant Skeleton
Executioner Mega Knight Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Executioner Minion Horde Mega Knight
Wizard Executioner Spear Goblins Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde
Minion Horde Wizard
Wizard Executioner
Executioner
Minion Horde
Spear Goblins Minion Horde Wizard Executioner
Minion Horde Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner Mega Knight
Wizard Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Wizard Executioner Mega Knight
Minion Horde
Wizard Executioner
Wizard Mega Knight
Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde Spear Goblins
Wizard Executioner
Minion Horde Wizard Executioner Mega Knight
Wizard Executioner
Giant Skeleton
Minion Horde Executioner Mega Knight
Minion Horde Giant Skeleton
Executioner
Executioner Giant Skeleton Mega Knight

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