My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Rascals Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Prince Sparky
Giant Snowball
Spear Goblins Bats Minion Horde
Zap
Spear Goblins Bats Minion Horde Prince Sparky
Barbarian Barrel
Spear Goblins Rascals Sparky
The Log
Spear Goblins Rascals Prince Sparky
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minion Horde Rascals
Royal Delivery
Spear Goblins Bats Minion Horde Rascals Prince P.E.K.K.A Sparky
Fireball
Minion Horde Rascals Sparky
Poison
Spear Goblins Bats Minion Horde Rascals Sparky
Lightning
Prince Sparky
Rocket
Minion Horde Rascals Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Minion Horde Rascals Prince Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Bats Minion Horde Rascals

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Prince Sparky
Bats
Rascals Prince P.E.K.K.A Sparky
Minion Horde
Rascals Prince Sparky
Rascals
Spear Goblins Bats Minion Horde Prince
Rocket
Prince
Spear Goblins Bats Minion Horde Rascals
P.E.K.K.A
Bats
Sparky
Spear Goblins Bats Minion Horde

Defense Synergies 0 9

Spear Goblins
Bats Rascals Prince P.E.K.K.A
Bats
Spear Goblins Rascals Prince P.E.K.K.A Sparky
Minion Horde
Sparky
Rascals
Spear Goblins Bats
Rocket
Prince
Spear Goblins Bats
P.E.K.K.A
Spear Goblins Bats
Sparky
Bats Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minion Horde Sparky
Minion Horde P.E.K.K.A Sparky Bats Rascals Prince
Minion Horde Rocket Prince P.E.K.K.A Sparky Bats Rascals
Minion Horde Prince P.E.K.K.A Sparky Bats Rascals
Rocket Prince P.E.K.K.A Sparky
Spear Goblins Bats Rascals
Bats Minion Horde Rocket Spear Goblins Rascals
Rocket Rascals P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Rascals Prince
Spear Goblins Minion Horde Rascals Prince Sparky
Bats Minion Horde Spear Goblins Rascals
Minion Horde Spear Goblins Bats Rascals
Minion Horde Prince P.E.K.K.A Sparky Bats Rascals Rocket
Rocket Sparky Bats Minion Horde Rascals Prince P.E.K.K.A
P.E.K.K.A Sparky Minion Horde Rascals Prince
Minion Horde Rocket Rascals Prince P.E.K.K.A Sparky
Minion Horde Sparky Bats Rascals Prince P.E.K.K.A
Spear Goblins Bats Minion Horde Rascals Prince
Spear Goblins Bats Rascals
P.E.K.K.A Sparky Prince
Rascals Spear Goblins Bats Minion Horde Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Prince P.E.K.K.A Sparky
Rocket Prince
P.E.K.K.A Spear Goblins Bats Minion Horde Rascals Rocket Prince Sparky
Rocket Prince P.E.K.K.A Bats Minion Horde Rascals Sparky
P.E.K.K.A Minion Horde Rascals Prince Sparky
Rocket Bats Minion Horde Rascals
Rascals Rocket Prince P.E.K.K.A Sparky Spear Goblins Bats Minion Horde
P.E.K.K.A Minion Horde Rascals Prince Sparky
Minion Horde Rocket P.E.K.K.A Spear Goblins Bats Prince Sparky
P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Bats Minion Horde Rascals Prince Sparky
Rocket P.E.K.K.A Prince
Rascals Rocket Prince P.E.K.K.A Minion Horde Sparky
Minion Horde Rascals Sparky
Rascals Sparky Spear Goblins Bats Minion Horde Rocket Prince P.E.K.K.A
Bats Minion Horde Rascals P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals Rocket Sparky
Rocket Minion Horde Sparky
Rascals Rocket Prince Sparky
Rocket Minion Horde Sparky
Spear Goblins Bats Minion Horde Rocket
Minion Horde Sparky
Rocket Bats Minion Horde Prince Sparky
Rocket Minion Horde Prince Sparky
Rocket
Rocket Sparky
Minion Horde Rocket
Prince Sparky
Rocket Spear Goblins Minion Horde Sparky
Minion Horde Rocket Sparky
Rocket Sparky
Bats Minion Horde Rocket Sparky
Rocket Prince Sparky
Rocket
Rocket Minion Horde Prince Sparky
Rocket
Rocket Prince Sparky
Rocket Minion Horde
Sparky
Minion Horde
Sparky
Prince Sparky
Rocket Sparky
Bats Minion Horde Sparky
Rocket Bats Minion Horde
Minion Horde Sparky
Minion Horde Rocket Sparky
Rocket Minion Horde Sparky
P.E.K.K.A Minion Horde Prince Sparky
Rocket Sparky
Minion Horde Spear Goblins Bats Rocket Prince
Rocket
Minion Horde Rascals Rocket Prince Sparky
Rocket Sparky
Minion Horde Prince P.E.K.K.A Sparky
Bats Minion Horde Rascals Rocket Sparky
Bats Rocket
Rocket Prince Sparky

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