My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Barbarian Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Royal Hogs
Giant Snowball
Spear Goblins Bats Hog Rider Royal Hogs Witch
Zap
Spear Goblins Bats Royal Hogs Witch
Barbarian Barrel
Spear Goblins Wizard Royal Hogs Barbarian Hut Witch
The Log
Spear Goblins Hog Rider Royal Hogs Barbarian Hut Witch
Earthquake
Spear Goblins Hog Rider Royal Hogs Barbarian Hut Witch
Arrows
Spear Goblins Bats Royal Hogs Witch
Royal Delivery
Spear Goblins Bats Hog Rider Wizard Royal Hogs Witch P.E.K.K.A
Fireball
Hog Rider Wizard Royal Hogs Barbarian Hut Witch
Poison
Spear Goblins Bats Wizard Royal Hogs Barbarian Hut Witch
Lightning
Wizard Barbarian Hut Witch
Rocket
Hog Rider Wizard Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Hog Rider Wizard Royal Hogs Witch Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Bats Hog Rider Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Barbarian Hut Royal Hogs
Bats
Hog Rider Barbarian Hut Royal Hogs P.E.K.K.A
Hog Rider
Spear Goblins Bats Wizard Barbarian Hut Witch
Wizard
Hog Rider Royal Hogs P.E.K.K.A
Royal Hogs
Spear Goblins Bats Wizard Barbarian Hut
Barbarian Hut
Spear Goblins Bats Hog Rider Royal Hogs
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Wizard Witch

Defense Synergies 1 5

Spear Goblins
Bats Barbarian Hut P.E.K.K.A
Bats
Barbarian Hut Spear Goblins P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
Royal Hogs
Barbarian Hut
Bats Spear Goblins
Witch
P.E.K.K.A
Spear Goblins Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Wizard
Barbarian Hut P.E.K.K.A Bats Witch
Barbarian Hut Witch P.E.K.K.A Bats
Barbarian Hut Witch P.E.K.K.A Bats
P.E.K.K.A
Spear Goblins Bats
Bats Spear Goblins Wizard Barbarian Hut Witch
Barbarian Hut P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A
Spear Goblins
Bats Witch Spear Goblins Wizard
Spear Goblins Bats Wizard Barbarian Hut Witch
Barbarian Hut P.E.K.K.A Bats Wizard Witch
Wizard Barbarian Hut Bats Witch P.E.K.K.A
Barbarian Hut P.E.K.K.A
Barbarian Hut P.E.K.K.A
Wizard Barbarian Hut Bats Witch P.E.K.K.A
Spear Goblins Bats Wizard Barbarian Hut Witch
Wizard Witch Spear Goblins Bats Barbarian Hut
Barbarian Hut P.E.K.K.A
Wizard Spear Goblins Bats Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Witch P.E.K.K.A
Wizard
P.E.K.K.A Spear Goblins Bats Barbarian Hut Witch
P.E.K.K.A Bats Barbarian Hut
Barbarian Hut P.E.K.K.A Witch
Wizard Bats Witch
P.E.K.K.A Spear Goblins Bats Barbarian Hut Witch
P.E.K.K.A Barbarian Hut
P.E.K.K.A Spear Goblins Bats Barbarian Hut Witch
Witch P.E.K.K.A Barbarian Hut
P.E.K.K.A Bats Witch
P.E.K.K.A
P.E.K.K.A Wizard Barbarian Hut Witch
Wizard Barbarian Hut Witch
Witch Spear Goblins Bats Barbarian Hut P.E.K.K.A
Bats Wizard Barbarian Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Barbarian Hut
Barbarian Hut
Wizard
Wizard Spear Goblins Bats Witch
Wizard Witch
Wizard Barbarian Hut
Wizard
Bats
Wizard
Wizard
Barbarian Hut
Barbarian Hut
Spear Goblins Wizard Barbarian Hut Witch
Wizard Barbarian Hut
Bats
Wizard
Wizard Witch
Wizard
Barbarian Hut
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Bats Wizard Witch
Bats Wizard Witch
Wizard
P.E.K.K.A
Wizard
Spear Goblins Bats Barbarian Hut Witch
Wizard Witch
Wizard
Wizard
P.E.K.K.A
Bats Witch
Bats Witch
Witch

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