My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Barrel Goblin Drill
Giant Snowball
Goblins Spear Goblins Royal Recruits Mega Minion Goblin Barrel Goblin Drill
Zap
Goblins Spear Goblins Goblin Barrel Goblin Drill
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Wizard Goblin Barrel Goblin Drill
The Log
Goblins Spear Goblins Royal Recruits Goblin Barrel Goblin Drill
Earthquake
Spear Goblins Goblin Barrel Goblin Drill
Arrows
Goblins Spear Goblins Royal Recruits Goblin Barrel Goblin Drill
Royal Delivery
Goblins Spear Goblins Royal Recruits Mega Minion Wizard Goblin Barrel Goblin Drill
Fireball
Mega Minion Wizard Goblin Barrel Goblin Drill
Poison
Spear Goblins Royal Recruits Mega Minion Wizard Goblin Drill
Lightning
Mega Minion Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Mega Minion Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Mega Minion Goblin Barrel Goblin Drill Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Spear Goblins
Goblin Barrel Royal Recruits Goblin Drill
Arrows
Mega Minion Goblin Barrel Goblin Drill
Royal Recruits
Spear Goblins
Mega Minion
Arrows
Wizard
Goblin Barrel
Spear Goblins Arrows Goblin Drill
Goblin Drill
Goblins Spear Goblins Arrows Goblin Barrel

Defense Synergies 0 9

Goblins
Mega Minion Wizard
Spear Goblins
Arrows Mega Minion Goblin Drill
Arrows
Spear Goblins Mega Minion
Royal Recruits
Mega Minion
Mega Minion
Goblins Spear Goblins Arrows Royal Recruits Wizard Goblin Drill
Wizard
Goblins Mega Minion
Goblin Barrel
Goblin Drill
Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Mega Minion Wizard
Goblins Royal Recruits Mega Minion Goblin Drill
Goblins Royal Recruits Mega Minion Goblin Drill
Royal Recruits Goblins Mega Minion Goblin Drill
Arrows Royal Recruits
Arrows Goblins Spear Goblins Mega Minion
Mega Minion Spear Goblins Arrows Wizard
Arrows Royal Recruits
Goblins Royal Recruits Goblin Drill
Goblins Spear Goblins Royal Recruits
Goblins Spear Goblins Arrows Royal Recruits Mega Minion Wizard Goblin Drill
Arrows Mega Minion Spear Goblins Wizard
Royal Recruits Goblin Drill Wizard
Wizard Goblins Arrows Royal Recruits Mega Minion Goblin Drill
Royal Recruits Goblin Drill
Royal Recruits Goblin Drill
Wizard Goblins Arrows Royal Recruits Goblin Drill
Arrows Goblins Spear Goblins Royal Recruits Mega Minion Wizard Goblin Drill
Arrows Wizard Goblin Drill Spear Goblins Royal Recruits Mega Minion
Royal Recruits Goblin Drill
Royal Recruits Wizard Goblins Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Spear Goblins
Arrows Mega Minion Wizard
Royal Recruits Goblins Spear Goblins
Royal Recruits
Royal Recruits Goblin Drill
Arrows Wizard
Royal Recruits Goblins Spear Goblins Mega Minion
Royal Recruits
Royal Recruits Goblins Spear Goblins Mega Minion
Royal Recruits Mega Minion Goblin Drill
Royal Recruits Mega Minion
Royal Recruits Arrows
Royal Recruits Wizard
Royal Recruits Wizard
Royal Recruits Goblins Spear Goblins Mega Minion Goblin Drill
Arrows Royal Recruits Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Goblin Drill
Arrows
Arrows Goblin Drill
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Spear Goblins Mega Minion
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins
Arrows Royal Recruits Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard Goblin Drill
Arrows Royal Recruits Wizard
Arrows
Arrows Mega Minion Wizard
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits Goblin Drill
Arrows Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard
Mega Minion
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Royal Recruits
Arrows Mega Minion Wizard
Arrows
Mega Minion Wizard
Arrows Wizard
Arrows
Royal Recruits Mega Minion
Royal Recruits
Royal Recruits

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