My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
RIP
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Hog Rider Baby Dragon
Zap
Spear Goblins Goblin Gang
Barbarian Barrel
Spear Goblins Knight Goblin Gang
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Hog Rider Baby Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon
Poison
Spear Goblins Goblin Gang
Lightning
Knight Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Goblin Gang Tornado Fireball Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Goblin Gang

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Goblin Gang Baby Dragon
Zap
Fireball Hog Rider Tornado Spear Goblins Knight Baby Dragon
Knight
Spear Goblins Goblin Gang Hog Rider Baby Dragon Zap Fireball
Goblin Gang
Knight Hog Rider Spear Goblins Baby Dragon
Fireball
Zap Hog Rider Tornado Knight Baby Dragon
Hog Rider
Spear Goblins Zap Knight Goblin Gang Fireball Tornado Baby Dragon
Tornado
Zap Fireball Baby Dragon Hog Rider
Baby Dragon
Knight Tornado Spear Goblins Zap Goblin Gang Fireball Hog Rider

Defense Synergies 4 11

Spear Goblins
Knight Zap Goblin Gang Baby Dragon
Zap
Fireball Spear Goblins Knight Goblin Gang Tornado Baby Dragon
Knight
Spear Goblins Goblin Gang Zap Fireball Tornado Baby Dragon
Goblin Gang
Knight Spear Goblins Zap
Fireball
Zap Tornado Knight
Hog Rider
Tornado
Fireball Zap Knight Baby Dragon
Baby Dragon
Spear Goblins Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball Baby Dragon
Zap Knight Goblin Gang
Goblin Gang Tornado Knight
Knight Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Spear Goblins Zap Baby Dragon
Tornado Spear Goblins Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Goblin Gang Tornado
Knight Goblin Gang Tornado Spear Goblins
Goblin Gang Spear Goblins Zap Knight Fireball Tornado Baby Dragon
Spear Goblins Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Tornado Baby Dragon
Knight Goblin Gang
Tornado Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Tornado
Fireball Spear Goblins Zap Knight Goblin Gang Tornado Baby Dragon
Zap Tornado Baby Dragon Spear Goblins Knight Fireball
Tornado
Goblin Gang Spear Goblins Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap Fireball
Fireball Zap Knight Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Zap Knight
Goblin Gang Zap Knight Fireball Tornado
Knight Goblin Gang
Fireball Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Spear Goblins Knight Fireball
Knight
Zap Spear Goblins Knight Fireball Tornado Baby Dragon
Goblin Gang
Knight
Zap Fireball Tornado
Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Spear Goblins Zap Knight Fireball Tornado Baby Dragon
Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Zap Baby Dragon
Fireball Spear Goblins Zap Tornado Baby Dragon
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado
Goblin Gang Fireball Tornado
Zap Knight Fireball Tornado
Fireball Zap Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Spear Goblins Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Goblin Gang Fireball
Fireball Zap Tornado Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

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