My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Tesla Zappies Phoenix Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Zappies Phoenix Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Phoenix Ram Rider
Giant Snowball
Spear Goblins Goblin Gang Zappies Ram Rider
Zap
Spear Goblins Goblin Gang Mortar Zappies Ram Rider
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Tesla Zappies
The Log
Spear Goblins Goblin Gang Zappies Ram Rider
Earthquake
Spear Goblins Goblin Gang Mortar Tesla Zappies
Arrows
Spear Goblins Goblin Gang Zappies
Royal Delivery
Spear Goblins Goblin Gang Zappies Mother Witch Ram Rider
Fireball
Goblin Gang Mortar Tesla Zappies Mother Witch Ram Rider
Poison
Spear Goblins Goblin Gang Mortar Zappies Phoenix Mother Witch
Lightning
Mortar Tesla Phoenix Mother Witch Ram Rider
Rocket
Mortar Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Mortar Tesla Zappies Phoenix Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Mortar Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mortar Zappies Ram Rider
Goblin Gang
Spear Goblins Mortar
Mortar
Spear Goblins Goblin Gang Zappies Ram Rider
Tesla
Zappies
Spear Goblins Mortar Ram Rider
Phoenix
Mother Witch
Ram Rider
Ram Rider
Spear Goblins Mortar Zappies Mother Witch

Defense Synergies 2 10

Spear Goblins
Tesla Goblin Gang Mortar Zappies
Goblin Gang
Tesla Spear Goblins Mortar Zappies
Mortar
Spear Goblins Goblin Gang Tesla Zappies
Tesla
Spear Goblins Goblin Gang Mortar Zappies Mother Witch
Zappies
Spear Goblins Goblin Gang Mortar Tesla Mother Witch
Phoenix
Mother Witch
Tesla Zappies
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Tesla Zappies Ram Rider
Goblin Gang Mortar Tesla Zappies Phoenix Ram Rider
Goblin Gang Mortar Tesla Ram Rider Zappies
Tesla Goblin Gang Mortar Zappies Phoenix Ram Rider
Goblin Gang Spear Goblins Tesla Zappies Mother Witch
Tesla Ram Rider Spear Goblins Goblin Gang Mortar Zappies Phoenix
Tesla Phoenix Ram Rider
Tesla Zappies Goblin Gang Mortar Phoenix
Goblin Gang Spear Goblins Tesla Zappies Phoenix
Goblin Gang Mother Witch Spear Goblins Tesla Zappies Ram Rider
Tesla Spear Goblins Goblin Gang Zappies Phoenix Ram Rider
Mortar Tesla Goblin Gang Zappies Ram Rider
Goblin Gang Mortar Tesla Zappies
Goblin Gang Mortar Tesla Zappies Phoenix Ram Rider
Goblin Gang Mortar Tesla Zappies Ram Rider
Tesla Goblin Gang Mortar Zappies
Mortar Tesla Spear Goblins Goblin Gang Zappies Ram Rider
Mortar Spear Goblins Tesla Zappies Mother Witch Ram Rider
Mortar Tesla Zappies Phoenix Ram Rider
Goblin Gang Spear Goblins Tesla Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Tesla Zappies
Goblin Gang Mortar Tesla Phoenix
Goblin Gang Zappies Spear Goblins Ram Rider
Goblin Gang Tesla Zappies Phoenix Ram Rider
Goblin Gang Tesla Zappies Phoenix Ram Rider
Mother Witch Goblin Gang Tesla Zappies Ram Rider
Goblin Gang Spear Goblins Tesla Zappies Phoenix Ram Rider
Tesla Zappies Phoenix
Spear Goblins Mortar Zappies Phoenix
Goblin Gang Tesla Zappies Phoenix
Tesla Zappies Phoenix
Phoenix
Goblin Gang Tesla Zappies Ram Rider
Tesla Zappies
Goblin Gang Tesla Zappies Phoenix Spear Goblins Mortar
Tesla Zappies Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Ram Rider
Mortar
Mother Witch Spear Goblins Ram Rider
Mortar
Ram Rider
Mortar Ram Rider
Goblin Gang
Mortar Ram Rider
Mortar
Mortar
Mortar
Spear Goblins Mortar
Mortar
Mortar
Mortar
Mortar Mother Witch
Mortar
Mother Witch Mortar
Mortar Ram Rider
Mortar Ram Rider
Mortar
Mother Witch
Zappies
Mortar
Zappies
Spear Goblins Goblin Gang Zappies
Zappies Ram Rider
Goblin Gang
Mortar
Goblin Gang Zappies
Zappies
Mortar

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