My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Inferno Tower Wizard Ice Wizard
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Hog Rider Wizard Ice Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Ice Wizard
Poison
Spear Goblins Goblin Gang Inferno Tower Wizard Ice Wizard
Lightning
Inferno Tower Wizard Ice Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Ice Wizard Hog Rider Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang
Goblin Gang
Hog Rider Spear Goblins
Hog Rider
Spear Goblins Goblin Gang The Log Wizard Rocket
Inferno Tower
Wizard
Hog Rider
Rocket
Hog Rider
The Log
Hog Rider
Ice Wizard

Defense Synergies 2 11

Spear Goblins
Goblin Gang Inferno Tower The Log Ice Wizard
Goblin Gang
Inferno Tower Spear Goblins The Log Ice Wizard
Hog Rider
Inferno Tower
Goblin Gang The Log Spear Goblins Ice Wizard
Wizard
The Log Ice Wizard
Rocket
The Log
The Log
Inferno Tower Spear Goblins Goblin Gang Wizard Rocket Ice Wizard
Ice Wizard
Spear Goblins Goblin Gang Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Inferno Tower Wizard The Log
Inferno Tower Goblin Gang The Log Ice Wizard
Goblin Gang Inferno Tower Rocket Ice Wizard
Inferno Tower Goblin Gang Ice Wizard
Rocket The Log
Goblin Gang The Log Spear Goblins Ice Wizard
Inferno Tower Rocket Spear Goblins Goblin Gang Wizard Ice Wizard
Rocket Inferno Tower The Log
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Spear Goblins Wizard The Log
Inferno Tower Spear Goblins Goblin Gang Wizard Ice Wizard
Inferno Tower Goblin Gang Wizard Rocket The Log Ice Wizard
Wizard Rocket Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang The Log
Wizard Goblin Gang Inferno Tower
Spear Goblins Goblin Gang Wizard The Log Ice Wizard
Wizard The Log Spear Goblins Ice Wizard
Inferno Tower
Goblin Gang Wizard Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Inferno Tower
Goblin Gang Wizard Rocket The Log
Goblin Gang Spear Goblins Inferno Tower Rocket The Log
Goblin Gang Rocket Inferno Tower The Log
Inferno Tower Goblin Gang
Wizard Rocket Goblin Gang Ice Wizard
Goblin Gang Rocket Spear Goblins Inferno Tower Ice Wizard
Inferno Tower
Rocket Spear Goblins Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower
Rocket The Log
Rocket Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Spear Goblins Rocket The Log
Inferno Tower Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Rocket The Log
Wizard Rocket The Log
Wizard Spear Goblins Rocket Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
The Log Wizard
Rocket Goblin Gang
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Spear Goblins Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Ice Wizard
The Log Wizard Ice Wizard
Wizard The Log
Rocket The Log
Wizard Ice Wizard
Rocket Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Spear Goblins Goblin Gang Rocket
Rocket Wizard Ice Wizard
The Log
Goblin Gang Wizard Rocket
The Log Wizard
Rocket
Goblin Gang Rocket The Log
Rocket
Rocket The Log

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