My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant
Giant Snowball
Spear Goblins Goblin Gang Barbarians
Zap
Spear Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Inferno Tower Wizard
The Log
Spear Goblins Goblin Gang Barbarians
Earthquake
Spear Goblins Goblin Gang Barbarians Inferno Tower
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Barbarians Wizard
Fireball
Goblin Gang Barbarians Inferno Tower Wizard
Poison
Spear Goblins Goblin Gang Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Poison Barbarians Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Goblin Gang Poison Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Giant
Goblin Gang
Spear Goblins Giant
Barbarians
Giant
Poison Spear Goblins Goblin Gang Wizard Rocket
Inferno Tower
Wizard
Giant
Rocket
Giant
Poison
Giant

Defense Synergies 1 6

Spear Goblins
Goblin Gang Barbarians Inferno Tower Poison
Goblin Gang
Inferno Tower Spear Goblins Barbarians
Barbarians
Spear Goblins Goblin Gang
Giant
Inferno Tower
Goblin Gang Spear Goblins Poison
Wizard
Rocket
Poison
Spear Goblins Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Inferno Tower Wizard
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower Rocket
Barbarians Inferno Tower Goblin Gang
Barbarians Rocket Poison
Goblin Gang Spear Goblins
Inferno Tower Rocket Spear Goblins Goblin Gang Wizard Poison
Rocket Barbarians Inferno Tower Poison
Barbarians Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Barbarians Inferno Tower
Goblin Gang Barbarians Poison Spear Goblins Wizard
Inferno Tower Spear Goblins Goblin Gang Wizard Poison
Barbarians Inferno Tower Goblin Gang Wizard Rocket
Wizard Rocket Goblin Gang Barbarians Poison
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Rocket Goblin Gang
Barbarians Wizard Goblin Gang Inferno Tower Poison
Spear Goblins Goblin Gang Barbarians Wizard
Wizard Poison Spear Goblins Barbarians
Barbarians Inferno Tower
Goblin Gang Wizard Spear Goblins Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Inferno Tower
Poison Goblin Gang Wizard Rocket
Goblin Gang Barbarians Spear Goblins Inferno Tower Rocket
Goblin Gang Rocket Barbarians Inferno Tower
Barbarians Inferno Tower Goblin Gang
Wizard Rocket Poison Goblin Gang
Goblin Gang Rocket Spear Goblins Barbarians Inferno Tower
Inferno Tower Barbarians
Rocket Spear Goblins Barbarians Inferno Tower Poison
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Rocket Barbarians Poison
Barbarians Rocket Goblin Gang Inferno Tower Wizard
Wizard Barbarians
Goblin Gang Barbarians Inferno Tower Spear Goblins Rocket Poison
Poison Barbarians Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Barbarians Rocket Poison
Wizard Rocket Poison
Wizard Poison Spear Goblins Rocket
Wizard Poison
Poison Wizard
Poison Wizard
Rocket Goblin Gang Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison
Rocket Poison
Poison
Rocket Spear Goblins Wizard Poison
Wizard Rocket Poison
Rocket Poison
Rocket
Rocket Wizard Poison
Rocket Wizard Poison
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Barbarians Poison
Poison Wizard
Poison Wizard
Wizard Poison
Rocket Poison
Poison Wizard
Rocket Wizard Poison
Poison Wizard Rocket
Rocket Poison
Rocket Wizard Poison
Spear Goblins Goblin Gang Barbarians Rocket
Rocket Poison Wizard
Poison Goblin Gang Wizard Rocket
Wizard Poison
Rocket Poison
Goblin Gang Rocket Poison
Rocket Poison
Poison Rocket

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