My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Bandit Inferno Dragon Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit Inferno Dragon Sparky Lava Hound
Giant Snowball
Spear Goblins Cannon Inferno Dragon Lava Hound
Zap
Spear Goblins Cannon Bandit Inferno Dragon Sparky Lava Hound
Barbarian Barrel
Spear Goblins Knight Cannon Bandit Sparky
The Log
Spear Goblins Cannon Bandit Sparky
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Lava Hound
Royal Delivery
Spear Goblins Knight Bandit Inferno Dragon Sparky Lava Hound
Fireball
Cannon Bandit Inferno Dragon Sparky Lava Hound
Poison
Spear Goblins Cannon Sparky Lava Hound
Lightning
Knight Cannon Bandit Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Cannon Bandit Inferno Dragon Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Bandit Inferno Dragon Sparky
Knight
Spear Goblins The Log Sparky
Cannon
The Log
Knight Bandit Sparky
Bandit
Spear Goblins The Log
Inferno Dragon
Lava Hound Spear Goblins
Sparky
Spear Goblins Knight The Log
Lava Hound
Inferno Dragon

Defense Synergies 3 12

Spear Goblins
Knight Cannon The Log Bandit Inferno Dragon
Knight
Spear Goblins Cannon The Log Sparky
Cannon
Knight The Log Spear Goblins Bandit Inferno Dragon Sparky
The Log
Cannon Spear Goblins Knight Bandit Inferno Dragon Sparky
Bandit
Spear Goblins Cannon The Log
Inferno Dragon
Spear Goblins Cannon The Log
Sparky
Knight Cannon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon The Log Sparky
Inferno Dragon Sparky Knight Cannon The Log Bandit
Cannon Sparky Knight Bandit Inferno Dragon
Cannon Inferno Dragon Sparky Knight Bandit
The Log Sparky
The Log Spear Goblins Cannon Bandit
Inferno Dragon Spear Goblins Cannon
Cannon The Log Bandit Sparky
Cannon Inferno Dragon Sparky
Knight Spear Goblins Cannon Bandit Sparky
Spear Goblins Knight Cannon The Log Bandit
Inferno Dragon Spear Goblins
Cannon Sparky Knight The Log Bandit
Sparky Cannon The Log
Inferno Dragon Sparky Knight Cannon Bandit
Cannon The Log Bandit Inferno Dragon Sparky
Sparky Knight Cannon
Cannon Spear Goblins Knight The Log Bandit
The Log Spear Goblins Knight Cannon Bandit Inferno Dragon
Sparky Cannon Inferno Dragon
Spear Goblins Knight Cannon The Log Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Bandit Sparky
Bandit Knight The Log Inferno Dragon
Bandit Spear Goblins Knight The Log Sparky
Knight The Log Bandit Sparky
Knight Cannon Bandit Inferno Dragon Sparky
Sparky Spear Goblins Knight Bandit
Knight Inferno Dragon Sparky
Spear Goblins Knight The Log Bandit Inferno Dragon Sparky
Cannon Inferno Dragon Sparky
Inferno Dragon Knight Sparky
The Log
Knight Cannon Bandit Sparky
Cannon Sparky
Sparky Spear Goblins Knight The Log Inferno Dragon
Cannon The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit Sparky
The Log Bandit
The Log Bandit Sparky
Knight The Log Sparky
The Log Sparky
Spear Goblins
The Log Sparky
The Log
The Log Bandit
Sparky
Knight The Log Bandit Sparky
Knight The Log Bandit Sparky
Bandit
The Log Sparky
Spear Goblins The Log Bandit Sparky
The Log Bandit Sparky
Sparky
Sparky
The Log Bandit Sparky
The Log
The Log Sparky
The Log Sparky
The Log
The Log Sparky
Inferno Dragon
The Log Bandit Sparky
The Log Bandit Sparky
The Log Bandit Sparky
Sparky
Sparky
The Log Bandit Sparky
Sparky
Sparky
The Log Sparky
Spear Goblins Bandit
The Log
Knight Sparky
The Log
Sparky
Sparky
The Log Sparky
The Log Bandit Sparky

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