My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Royal Hogs
Giant Snowball
Spear Goblins Cannon Royal Hogs
Zap
Spear Goblins Cannon Royal Hogs
Barbarian Barrel
Spear Goblins Cannon Elixir Golem Royal Hogs Electro Wizard
The Log
Spear Goblins Cannon Elixir Golem Royal Hogs
Earthquake
Spear Goblins Cannon Elixir Golem Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Elixir Golem Royal Hogs Electro Wizard
Fireball
Cannon Elixir Golem Royal Hogs Electro Wizard
Poison
Spear Goblins Cannon Elixir Golem Royal Hogs Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel The Log Cannon Elixir Golem Tornado Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Barbarian Barrel The Log Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Elixir Golem Royal Hogs
Cannon
Elixir Golem
Spear Goblins Barbarian Barrel Tornado The Log
Royal Hogs
Spear Goblins Barbarian Barrel The Log Electro Wizard
Barbarian Barrel
Spear Goblins Elixir Golem Royal Hogs Tornado
Tornado
Elixir Golem Barbarian Barrel The Log
The Log
Elixir Golem Royal Hogs Tornado
Electro Wizard
Royal Hogs

Defense Synergies 1 11

Spear Goblins
Cannon Barbarian Barrel The Log Electro Wizard
Cannon
The Log Spear Goblins Barbarian Barrel Electro Wizard
Elixir Golem
Royal Hogs
Barbarian Barrel
Spear Goblins Cannon Tornado Electro Wizard
Tornado
Barbarian Barrel The Log Electro Wizard
The Log
Cannon Spear Goblins Tornado Electro Wizard
Electro Wizard
Spear Goblins Cannon Barbarian Barrel Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Barbarian Barrel The Log Electro Wizard
Cannon The Log Electro Wizard
Cannon Tornado Electro Wizard
Cannon Electro Wizard
Barbarian Barrel Tornado The Log
Barbarian Barrel Tornado The Log Spear Goblins Cannon Electro Wizard
Tornado Electro Wizard Spear Goblins Cannon
Cannon Barbarian Barrel The Log Electro Wizard
Cannon Tornado
Tornado Spear Goblins Cannon Barbarian Barrel Electro Wizard
Electro Wizard Spear Goblins Cannon Barbarian Barrel Tornado The Log
Spear Goblins Tornado Electro Wizard
Cannon The Log Electro Wizard
Cannon Barbarian Barrel Tornado The Log Electro Wizard
Cannon Electro Wizard
Tornado Cannon The Log Electro Wizard
Cannon Tornado Electro Wizard
Cannon Spear Goblins Barbarian Barrel Tornado The Log Electro Wizard
Barbarian Barrel Tornado The Log Spear Goblins Cannon Electro Wizard
Cannon Tornado Electro Wizard
Spear Goblins Cannon Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel The Log
Spear Goblins The Log Electro Wizard
Barbarian Barrel Tornado The Log Electro Wizard
Cannon
Tornado Electro Wizard
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Barbarian Barrel Tornado The Log
Cannon
Tornado The Log Electro Wizard
Cannon
Cannon
Electro Wizard Spear Goblins Barbarian Barrel Tornado The Log
Cannon Barbarian Barrel The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log
Barbarian Barrel Tornado The Log Electro Wizard
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Spear Goblins Tornado
Tornado The Log
The Log Barbarian Barrel Tornado
The Log Tornado
Tornado Electro Wizard
Barbarian Barrel Tornado The Log Electro Wizard
Tornado
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Spear Goblins Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel Tornado
Barbarian Barrel The Log Electro Wizard
Barbarian Barrel Tornado The Log
The Log
Tornado
Tornado The Log
Barbarian Barrel The Log
Tornado The Log Barbarian Barrel
The Log Barbarian Barrel Tornado Electro Wizard
Tornado The Log
Barbarian Barrel Tornado The Log
Tornado Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Barbarian Barrel
Tornado Electro Wizard
The Log Barbarian Barrel
Electro Wizard
The Log
Tornado
Tornado The Log Electro Wizard
Tornado Electro Wizard
Barbarian Barrel Tornado The Log Electro Wizard

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