My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Flying Machine Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Balloon
Giant Snowball
Spear Goblins Archers Cannon Musketeer Flying Machine Balloon
Zap
Spear Goblins Archers Cannon Flying Machine Balloon
Barbarian Barrel
Spear Goblins Archers Cannon Musketeer Wizard
The Log
Spear Goblins Archers Cannon Musketeer
Earthquake
Spear Goblins Archers Cannon
Arrows
Spear Goblins Archers Flying Machine
Royal Delivery
Spear Goblins Archers Musketeer Flying Machine Wizard Balloon
Fireball
Archers Cannon Musketeer Flying Machine Wizard Balloon
Poison
Spear Goblins Archers Cannon Musketeer Flying Machine Wizard Balloon
Lightning
Cannon Musketeer Wizard Balloon
Rocket
Musketeer Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Cannon Musketeer Flying Machine Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Cannon Musketeer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Balloon
Archers
Balloon
Cannon
Musketeer
Balloon
Flying Machine
Spear Goblins Balloon
Wizard
Balloon
Freeze
Balloon
Balloon
Freeze Spear Goblins Archers Musketeer Flying Machine Wizard

Defense Synergies 1 9

Spear Goblins
Archers Cannon Musketeer Flying Machine
Archers
Spear Goblins Cannon
Cannon
Musketeer Spear Goblins Archers Flying Machine Wizard
Musketeer
Cannon Spear Goblins Flying Machine
Flying Machine
Spear Goblins Cannon Musketeer
Wizard
Cannon Freeze
Freeze
Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Musketeer Flying Machine Wizard
Cannon Musketeer Flying Machine
Cannon Archers Musketeer Freeze
Cannon Musketeer
Freeze Spear Goblins Archers Cannon Musketeer Flying Machine
Musketeer Spear Goblins Archers Cannon Flying Machine Wizard Freeze
Cannon Musketeer Flying Machine
Cannon Musketeer
Spear Goblins Archers Cannon Musketeer
Archers Spear Goblins Cannon Musketeer Flying Machine Wizard Freeze
Musketeer Spear Goblins Archers Flying Machine Wizard
Cannon Musketeer Flying Machine Wizard Freeze
Wizard Cannon Freeze
Cannon
Cannon Freeze
Wizard Cannon Musketeer
Cannon Spear Goblins Archers Musketeer Flying Machine Wizard
Wizard Freeze Spear Goblins Archers Cannon Musketeer Flying Machine
Cannon Musketeer
Wizard Spear Goblins Archers Cannon Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers
Archers Musketeer Flying Machine Wizard
Spear Goblins Musketeer
Musketeer
Cannon Musketeer
Wizard Archers Musketeer Flying Machine Freeze
Spear Goblins Archers Musketeer Flying Machine
Freeze Spear Goblins Flying Machine
Cannon Musketeer
Musketeer Flying Machine
Cannon Wizard
Wizard Archers Cannon Musketeer Flying Machine
Spear Goblins Archers Musketeer Flying Machine Freeze
Archers Cannon Musketeer Flying Machine Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Freeze
Musketeer Flying Machine
Flying Machine
Musketeer Flying Machine Freeze
Wizard
Wizard Spear Goblins Musketeer Flying Machine Freeze
Archers Musketeer Flying Machine Wizard
Flying Machine Wizard Freeze
Flying Machine Wizard
Musketeer
Musketeer Flying Machine Wizard
Archers Musketeer Flying Machine Wizard
Flying Machine Musketeer
Musketeer Flying Machine Freeze
Musketeer Flying Machine
Spear Goblins Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Freeze
Archers Musketeer Flying Machine Wizard
Flying Machine Wizard
Musketeer
Wizard
Musketeer
Musketeer Flying Machine
Freeze Wizard
Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Musketeer
Archers Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard Freeze
Musketeer Wizard
Freeze
Wizard
Spear Goblins Archers Musketeer Flying Machine Freeze
Archers Musketeer Flying Machine Wizard
Freeze
Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Musketeer Flying Machine
Musketeer Flying Machine Freeze
Musketeer Flying Machine
Musketeer Flying Machine Freeze

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