My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Missing cards in your collection

Firecracker Battle Healer Princess Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Valkyrie Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Bomber Cannon Goblin Gang Skeleton Army
Zap
Spear Goblins Bomber Cannon Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Cannon Goblin Gang Valkyrie Skeleton Army Giant Skeleton Ice Wizard
The Log
Spear Goblins Bomber Cannon Goblin Gang Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Bomber Cannon Goblin Gang Skeleton Army
Arrows
Spear Goblins Bomber Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bomber Goblin Gang Valkyrie Skeleton Army Giant Skeleton Ice Wizard
Fireball
Bomber Cannon Goblin Gang Skeleton Army Ice Wizard
Poison
Spear Goblins Bomber Cannon Goblin Gang Skeleton Army Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Cannon Goblin Gang Skeleton Army Ice Wizard Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Cannon Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Giant Skeleton
Bomber
Valkyrie Giant Skeleton
Cannon
Goblin Gang
Spear Goblins Valkyrie Giant Skeleton
Valkyrie
Spear Goblins Bomber Goblin Gang Giant Skeleton
Skeleton Army
Giant Skeleton
Spear Goblins Bomber Goblin Gang Valkyrie Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 0 20

Spear Goblins
Cannon Goblin Gang Valkyrie Skeleton Army Giant Skeleton Ice Wizard
Bomber
Cannon Valkyrie
Cannon
Spear Goblins Bomber Goblin Gang Valkyrie Skeleton Army Ice Wizard
Goblin Gang
Spear Goblins Cannon Valkyrie Skeleton Army Giant Skeleton Ice Wizard
Valkyrie
Spear Goblins Bomber Cannon Goblin Gang Ice Wizard
Skeleton Army
Spear Goblins Cannon Goblin Gang Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Goblin Gang Skeleton Army Ice Wizard
Ice Wizard
Spear Goblins Cannon Goblin Gang Valkyrie Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Cannon Valkyrie
Skeleton Army Bomber Cannon Goblin Gang Valkyrie Ice Wizard
Cannon Goblin Gang Skeleton Army Bomber Valkyrie Giant Skeleton Ice Wizard
Cannon Skeleton Army Bomber Goblin Gang Valkyrie Ice Wizard
Bomber Valkyrie Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Spear Goblins Bomber Cannon Valkyrie Ice Wizard
Spear Goblins Cannon Goblin Gang Ice Wizard
Cannon Valkyrie Giant Skeleton
Cannon Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Spear Goblins Bomber Cannon Valkyrie Giant Skeleton Ice Wizard
Goblin Gang Valkyrie Skeleton Army Ice Wizard Spear Goblins Bomber Cannon Giant Skeleton
Spear Goblins Goblin Gang Ice Wizard
Cannon Skeleton Army Bomber Goblin Gang Valkyrie Giant Skeleton Ice Wizard
Bomber Valkyrie Skeleton Army Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Bomber Cannon Goblin Gang Valkyrie Skeleton Army
Cannon Spear Goblins Bomber Goblin Gang Valkyrie Skeleton Army Ice Wizard
Valkyrie Spear Goblins Bomber Cannon Giant Skeleton Ice Wizard
Cannon
Bomber Goblin Gang Valkyrie Skeleton Army Spear Goblins Cannon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Spear Goblins Giant Skeleton
Bomber Goblin Gang Valkyrie
Goblin Gang Skeleton Army Giant Skeleton Spear Goblins Valkyrie
Goblin Gang Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Cannon Goblin Gang Valkyrie Skeleton Army
Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Spear Goblins Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Spear Goblins Valkyrie Skeleton Army
Cannon Goblin Gang Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Cannon Goblin Gang Valkyrie
Bomber Cannon Valkyrie Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bomber Valkyrie Giant Skeleton
Valkyrie Bomber Cannon Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ice Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Bomber Valkyrie
Spear Goblins Ice Wizard
Bomber
Ice Wizard
Goblin Gang
Valkyrie
Spear Goblins Bomber
Bomber
Bomber
Bomber Valkyrie
Giant Skeleton
Bomber Valkyrie Ice Wizard
Ice Wizard
Ice Wizard
Bomber
Giant Skeleton
Spear Goblins Goblin Gang Skeleton Army
Ice Wizard
Goblin Gang Valkyrie
Bomber
Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton

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