My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Firecracker Executioner Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Skeleton Army
Giant Snowball
Spear Goblins Bomber Bats Skeleton Army
Zap
Spear Goblins Bomber Bats Firecracker Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Firecracker Skeleton Army Executioner Royal Ghost
The Log
Spear Goblins Bomber Firecracker Skeleton Army
Earthquake
Spear Goblins Bomber Firecracker Skeleton Army
Arrows
Spear Goblins Bomber Bats Firecracker Skeleton Army
Royal Delivery
Spear Goblins Bomber Bats Firecracker Skeleton Army Executioner Royal Ghost
Fireball
Bomber Firecracker Skeleton Army Executioner
Poison
Spear Goblins Bomber Bats Firecracker Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Executioner Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Executioner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Firecracker Skeleton Army Royal Ghost Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Royal Ghost Mega Knight
Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Firecracker
Firecracker
Spear Goblins Bats Mega Knight
Skeleton Army
Executioner
Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Bats Spear Goblins Bomber Firecracker Executioner Royal Ghost

Defense Synergies 0 14

Spear Goblins
Bats Firecracker Skeleton Army Royal Ghost Mega Knight
Bomber
Bats Royal Ghost
Bats
Spear Goblins Bomber Firecracker Mega Knight
Firecracker
Spear Goblins Bats Skeleton Army Mega Knight
Skeleton Army
Spear Goblins Firecracker Executioner
Executioner
Skeleton Army Mega Knight
Royal Ghost
Spear Goblins Bomber Mega Knight
Mega Knight
Spear Goblins Bats Firecracker Executioner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker Executioner
Skeleton Army Bomber Bats Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Bomber Bats Executioner
Skeleton Army Bomber Bats Firecracker Mega Knight
Bomber Firecracker Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bomber Bats Firecracker Executioner Royal Ghost Mega Knight
Bats Spear Goblins Firecracker Executioner
Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Bomber Firecracker Royal Ghost Mega Knight
Bats Skeleton Army Executioner Spear Goblins Bomber Firecracker Royal Ghost Mega Knight
Executioner Spear Goblins Bats Firecracker
Skeleton Army Mega Knight Bomber Bats
Bomber Skeleton Army Executioner Mega Knight Bats Firecracker Royal Ghost
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bomber Bats Firecracker Skeleton Army Executioner
Mega Knight Spear Goblins Bomber Bats Firecracker Skeleton Army Executioner Royal Ghost
Executioner Spear Goblins Bomber Bats Firecracker Royal Ghost Mega Knight
Bomber Skeleton Army Royal Ghost Mega Knight Spear Goblins Bats Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Royal Ghost
Bomber Firecracker Executioner Royal Ghost Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats
Skeleton Army Mega Knight Bats
Skeleton Army Executioner Mega Knight
Firecracker Executioner Bats
Skeleton Army Spear Goblins Bats
Mega Knight Skeleton Army
Mega Knight Spear Goblins Bats Firecracker Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight Executioner
Bomber Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Spear Goblins Bomber Bats Firecracker Executioner
Bats Executioner Mega Knight Bomber Firecracker Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Executioner Royal Ghost
Firecracker
Bomber Executioner Firecracker Mega Knight
Firecracker Executioner Spear Goblins Bats
Bomber Firecracker Executioner
Firecracker Executioner
Firecracker
Bats
Firecracker
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Spear Goblins Bomber Firecracker Executioner
Firecracker Executioner Mega Knight
Bomber Bats
Bomber Firecracker Executioner Mega Knight
Bomber Firecracker Mega Knight
Mega Knight
Firecracker Bomber Executioner Mega Knight
Firecracker Executioner Royal Ghost
Mega Knight
Firecracker
Bats Firecracker Executioner
Bats Firecracker
Bomber Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins Bats Skeleton Army
Firecracker Executioner
Firecracker Executioner Mega Knight
Bomber Firecracker Executioner
Firecracker Executioner Mega Knight
Bats Firecracker
Firecracker Bats Executioner
Firecracker Executioner Royal Ghost Mega Knight

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