My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Mega Minion Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards Sparky
Giant Snowball
Spear Goblins Bomber Mega Minion Guards
Zap
Spear Goblins Bomber Guards Sparky
Barbarian Barrel
Spear Goblins Bomber Guards Executioner Sparky
The Log
Spear Goblins Bomber Guards Sparky
Earthquake
Spear Goblins Bomber Guards
Arrows
Spear Goblins Bomber Guards
Royal Delivery
Spear Goblins Bomber Mega Minion Guards Executioner P.E.K.K.A Sparky
Fireball
Bomber Mega Minion Executioner Sparky
Poison
Spear Goblins Bomber Mega Minion Guards Executioner Sparky
Lightning
Mega Minion Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Guards Executioner P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Mega Minion Guards Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Sparky
Bomber
P.E.K.K.A Sparky
Arrows
P.E.K.K.A Sparky Mega Minion
Mega Minion
Arrows Sparky
Guards
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Bomber Executioner
Sparky
Arrows Spear Goblins Bomber Mega Minion

Defense Synergies 0 13

Spear Goblins
Arrows Mega Minion Guards P.E.K.K.A
Bomber
Guards P.E.K.K.A
Arrows
Spear Goblins Mega Minion P.E.K.K.A Sparky
Mega Minion
Spear Goblins Arrows Guards Sparky
Guards
Spear Goblins Bomber Mega Minion Executioner Sparky
Executioner
Guards
P.E.K.K.A
Spear Goblins Bomber Arrows
Sparky
Arrows Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mega Minion Executioner Sparky
P.E.K.K.A Sparky Bomber Mega Minion Executioner
P.E.K.K.A Sparky Bomber Mega Minion Executioner
P.E.K.K.A Sparky Bomber Mega Minion Guards
Bomber Arrows P.E.K.K.A Sparky
Arrows Spear Goblins Bomber Mega Minion Guards Executioner
Mega Minion Spear Goblins Arrows Executioner
Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky
Guards Spear Goblins Bomber Sparky
Guards Executioner Spear Goblins Bomber Arrows Mega Minion
Arrows Mega Minion Executioner Spear Goblins
P.E.K.K.A Sparky Bomber Guards
Bomber Executioner Sparky Arrows Mega Minion Guards P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Bomber Arrows Executioner P.E.K.K.A
Arrows Spear Goblins Bomber Mega Minion Guards Executioner
Arrows Executioner Spear Goblins Bomber Mega Minion Guards
P.E.K.K.A Sparky
Bomber Spear Goblins Arrows Guards Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins P.E.K.K.A Sparky
Bomber Arrows Mega Minion Executioner
Guards P.E.K.K.A Spear Goblins Sparky
Guards P.E.K.K.A Sparky
P.E.K.K.A Guards Executioner Sparky
Arrows Executioner
Guards P.E.K.K.A Sparky Spear Goblins Mega Minion
P.E.K.K.A Sparky
P.E.K.K.A Spear Goblins Mega Minion Sparky
P.E.K.K.A Mega Minion Guards Sparky
P.E.K.K.A Mega Minion Guards Sparky
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Executioner Sparky
Bomber Executioner Sparky
Guards Sparky Spear Goblins Bomber Mega Minion Executioner P.E.K.K.A
Arrows Executioner Bomber Mega Minion P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Sparky
Arrows Executioner
Arrows Sparky
Arrows Guards Sparky
Bomber Executioner Arrows Sparky
Arrows Executioner Spear Goblins Mega Minion
Bomber Arrows Executioner Sparky
Arrows Executioner
Arrows
Guards Sparky
Arrows Sparky
Arrows Executioner
Executioner Sparky
Arrows
Arrows Sparky
Spear Goblins Bomber Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Mega Minion Executioner Sparky
Bomber Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Bomber Executioner Sparky
Mega Minion
Arrows Executioner Sparky
Arrows Sparky
Arrows Sparky
Arrows Executioner Sparky
Mega Minion Guards
Mega Minion Sparky
Bomber Arrows Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Sparky
Spear Goblins Guards
Arrows Mega Minion Executioner
Arrows
Mega Minion Executioner Sparky
Arrows Bomber Executioner
Arrows Sparky
Mega Minion Executioner P.E.K.K.A Sparky
Guards Sparky
Executioner
Executioner Sparky

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