My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Skeleton Barrel Valkyrie Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Skeleton Barrel Valkyrie Hog Rider Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Hog Rider Giant
Giant Snowball
Spear Goblins Bats Skeleton Barrel Hog Rider
Zap
Spear Goblins Bats Skeleton Barrel
Barbarian Barrel
Spear Goblins Knight Skeleton Barrel Valkyrie Magic Archer
The Log
Spear Goblins Skeleton Barrel Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats Skeleton Barrel
Royal Delivery
Spear Goblins Bats Knight Skeleton Barrel Valkyrie Hog Rider Magic Archer
Fireball
Skeleton Barrel Hog Rider Magic Archer
Poison
Spear Goblins Bats Skeleton Barrel Magic Archer
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Skeleton Barrel Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Skeleton Barrel Valkyrie Hog Rider Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Skeleton Barrel

Attack Synergies 12 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Skeleton Barrel Valkyrie Hog Rider Giant
Bats
Knight Skeleton Barrel Valkyrie Hog Rider Giant
Knight
Spear Goblins Bats Skeleton Barrel Hog Rider Magic Archer
Skeleton Barrel
Spear Goblins Bats Knight Valkyrie Hog Rider Giant Magic Archer
Valkyrie
Spear Goblins Bats Hog Rider Skeleton Barrel Giant Magic Archer
Hog Rider
Spear Goblins Bats Knight Valkyrie Skeleton Barrel Giant Magic Archer
Giant
Bats Spear Goblins Skeleton Barrel Valkyrie Hog Rider Magic Archer
Magic Archer
Knight Skeleton Barrel Valkyrie Hog Rider Giant

Defense Synergies 3 4

Spear Goblins
Knight Bats Valkyrie
Bats
Knight Spear Goblins Valkyrie
Knight
Spear Goblins Bats Magic Archer
Skeleton Barrel
Valkyrie
Spear Goblins Bats Magic Archer
Hog Rider
Giant
Magic Archer
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Skeleton Barrel Valkyrie Magic Archer
Bats Knight Valkyrie
Bats Knight Valkyrie
Bats Knight Valkyrie
Valkyrie
Spear Goblins Bats Valkyrie Magic Archer
Bats Spear Goblins Magic Archer
Skeleton Barrel Valkyrie Magic Archer
Knight Spear Goblins Valkyrie
Bats Valkyrie Spear Goblins Knight Magic Archer
Spear Goblins Bats Magic Archer
Bats Knight Valkyrie
Valkyrie Bats Magic Archer
Knight
Bats Knight Valkyrie
Spear Goblins Bats Knight Valkyrie Magic Archer
Valkyrie Spear Goblins Bats Knight Magic Archer
Valkyrie Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins
Knight Skeleton Barrel Valkyrie Magic Archer
Spear Goblins Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie
Bats Skeleton Barrel Magic Archer
Spear Goblins Bats Knight Valkyrie
Knight Valkyrie
Spear Goblins Bats Knight Valkyrie Magic Archer
Bats Knight Valkyrie
Valkyrie
Knight Valkyrie
Valkyrie Magic Archer
Spear Goblins Bats Knight Valkyrie Magic Archer
Bats Valkyrie Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight Valkyrie
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel Valkyrie
Valkyrie Magic Archer
Spear Goblins Bats Skeleton Barrel Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Bats
Knight Skeleton Barrel Valkyrie Magic Archer
Magic Archer
Knight Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Spear Goblins Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel
Bats
Skeleton Barrel Magic Archer
Skeleton Barrel Valkyrie Magic Archer
Magic Archer
Skeleton Barrel
Valkyrie Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Bats Magic Archer
Bats Skeleton Barrel
Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Spear Goblins Bats Magic Archer
Magic Archer
Knight Valkyrie Magic Archer
Skeleton Barrel Magic Archer
Bats Magic Archer
Bats Magic Archer
Skeleton Barrel Magic Archer

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