My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang Mega Minion
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Knight Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Mega Minion
Fireball
Goblin Gang Mega Minion
Poison
Spear Goblins Bats Goblin Gang Mega Minion
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mega Minion Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Goblin Gang Mega Minion Earthquake Void Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Earthquake
Bats
Knight Mega Minion
Knight
Spear Goblins Bats Goblin Gang Mega Minion Earthquake Poison
Goblin Gang
Knight Spear Goblins
Mega Minion
Knight Bats Poison
Earthquake
Spear Goblins Knight
Void
Poison
Poison
Knight Mega Minion Void

Defense Synergies 4 9

Spear Goblins
Knight Bats Goblin Gang Mega Minion Earthquake Poison
Bats
Knight Spear Goblins Earthquake
Knight
Spear Goblins Bats Goblin Gang Mega Minion Earthquake Poison
Goblin Gang
Knight Spear Goblins
Mega Minion
Knight Spear Goblins
Earthquake
Spear Goblins Bats Knight
Void
Poison
Poison
Spear Goblins Knight Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Knight Mega Minion Void
Bats Knight Goblin Gang Mega Minion
Goblin Gang Bats Knight Mega Minion Void
Bats Knight Goblin Gang Mega Minion
Earthquake Poison
Goblin Gang Spear Goblins Bats Mega Minion Earthquake
Bats Mega Minion Spear Goblins Goblin Gang Void Poison
Earthquake Void Poison
Goblin Gang
Knight Goblin Gang Spear Goblins
Bats Goblin Gang Poison Spear Goblins Knight Mega Minion Earthquake
Mega Minion Spear Goblins Bats Goblin Gang Poison
Bats Knight Goblin Gang Earthquake
Bats Goblin Gang Mega Minion Earthquake Poison
Knight Goblin Gang
Goblin Gang
Bats Knight Goblin Gang Poison
Spear Goblins Bats Knight Goblin Gang Mega Minion
Earthquake Poison Spear Goblins Bats Knight Mega Minion
Goblin Gang Spear Goblins Bats Knight Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Void
Void Poison Knight Goblin Gang Mega Minion
Goblin Gang Spear Goblins Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Poison Bats Goblin Gang
Goblin Gang Spear Goblins Bats Knight Mega Minion Void
Knight
Void Spear Goblins Bats Knight Mega Minion Poison
Goblin Gang Mega Minion
Bats Knight Mega Minion
Void Poison
Knight Goblin Gang
Goblin Gang Spear Goblins Bats Knight Mega Minion Poison
Bats Poison Mega Minion Earthquake
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Poison Knight
Void Poison
Earthquake Void Poison
Earthquake Knight Void Poison
Poison Earthquake
Poison Spear Goblins Bats Mega Minion
Earthquake Poison
Earthquake Poison
Void Poison
Bats Goblin Gang Void Poison
Void Poison Knight Earthquake
Void Poison
Earthquake Poison Knight Void
Earthquake Void Poison
Earthquake Poison
Earthquake Spear Goblins Poison
Earthquake Poison
Earthquake Poison
Bats
Void Mega Minion Earthquake Poison
Earthquake Poison
Earthquake Void Poison
Void Poison
Void
Earthquake Void Poison
Earthquake Poison
Mega Minion
Void Poison Earthquake
Void Poison
Void Poison
Poison Bats
Bats Mega Minion Void Poison
Mega Minion Void
Void Poison Earthquake
Void Poison
Earthquake Poison
Earthquake Spear Goblins Bats Goblin Gang Void
Poison Mega Minion
Void Poison Knight Goblin Gang Mega Minion
Earthquake Poison
Void Poison
Mega Minion
Bats Goblin Gang Poison
Bats Void Poison
Void Poison

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