My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Witch Balloon Lumberjack
Zap
Spear Goblins Bats Witch Balloon
Barbarian Barrel
Spear Goblins Witch Lumberjack
The Log
Spear Goblins Witch Lumberjack
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Witch Balloon Lumberjack
Fireball
Witch Balloon Lumberjack
Poison
Spear Goblins Bats Witch Balloon
Lightning
Ice Golem Witch Balloon Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem Barbarian Barrel Fireball Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Ice Golem Barbarian Barrel

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Barbarian Barrel Balloon Lumberjack
Bats
Ice Golem Balloon Barbarian Barrel Lumberjack
Ice Golem
Spear Goblins Bats Balloon Lumberjack Barbarian Barrel Witch
Fireball
Barbarian Barrel
Spear Goblins Balloon Bats Ice Golem Lumberjack
Witch
Ice Golem Lumberjack
Balloon
Bats Ice Golem Barbarian Barrel Lumberjack Spear Goblins
Lumberjack
Ice Golem Balloon Spear Goblins Bats Barbarian Barrel Witch

Defense Synergies 2 14

Spear Goblins
Ice Golem Bats Barbarian Barrel Lumberjack
Bats
Spear Goblins Ice Golem Barbarian Barrel Lumberjack
Ice Golem
Spear Goblins Bats Fireball Barbarian Barrel Witch Lumberjack
Fireball
Barbarian Barrel Ice Golem Lumberjack
Barbarian Barrel
Fireball Spear Goblins Bats Ice Golem Witch Lumberjack
Witch
Ice Golem Barbarian Barrel Lumberjack
Balloon
Lumberjack
Spear Goblins Bats Ice Golem Fireball Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Barbarian Barrel
Lumberjack Bats Witch
Witch Lumberjack Bats
Witch Lumberjack Bats
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Spear Goblins Bats Lumberjack
Bats Spear Goblins Fireball Witch
Ice Golem Fireball Barbarian Barrel
Witch Lumberjack
Spear Goblins Ice Golem Barbarian Barrel Lumberjack
Bats Witch Spear Goblins Ice Golem Fireball Barbarian Barrel Lumberjack
Spear Goblins Bats Fireball Witch
Lumberjack Bats Fireball Witch
Fireball Bats Barbarian Barrel Witch Lumberjack
Lumberjack
Fireball Lumberjack
Bats Fireball Witch Lumberjack
Fireball Spear Goblins Bats Barbarian Barrel Witch Lumberjack
Barbarian Barrel Witch Spear Goblins Bats Ice Golem Fireball Lumberjack
Lumberjack
Spear Goblins Bats Fireball Barbarian Barrel Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Ice Golem Fireball Barbarian Barrel Witch
Fireball Ice Golem Barbarian Barrel Lumberjack
Lumberjack Spear Goblins Bats Ice Golem Witch
Lumberjack Bats Ice Golem Fireball Barbarian Barrel
Witch Lumberjack
Fireball Bats Ice Golem Witch
Spear Goblins Bats Ice Golem Fireball Witch Lumberjack
Lumberjack
Spear Goblins Bats Ice Golem Fireball Barbarian Barrel Witch
Witch
Bats Witch Lumberjack
Fireball
Ice Golem Fireball Witch Lumberjack
Fireball Witch
Witch Spear Goblins Bats Ice Golem Fireball Barbarian Barrel Lumberjack
Bats Ice Golem Fireball Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Spear Goblins Bats Ice Golem Witch
Witch
Fireball Ice Golem Barbarian Barrel
Fireball
Bats Fireball Lumberjack
Fireball Barbarian Barrel
Fireball
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Spear Goblins Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Bats Ice Golem Fireball Witch
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Lumberjack
Ice Golem Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Barbarian Barrel Witch

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