My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Tesla Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider Goblin Hut
Zap
Spear Goblins Bats Goblin Gang Goblin Hut
Barbarian Barrel
Spear Goblins Goblin Gang Tesla Elite Barbarians Goblin Hut
The Log
Spear Goblins Goblin Gang Elite Barbarians Hog Rider Goblin Hut
Earthquake
Spear Goblins Goblin Gang Tesla Hog Rider Goblin Hut
Arrows
Spear Goblins Bats Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bats Goblin Gang Elite Barbarians Hog Rider Goblin Hut
Fireball
Goblin Gang Tesla Elite Barbarians Hog Rider Goblin Hut
Poison
Spear Goblins Bats Goblin Gang Goblin Hut
Lightning
Tesla Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Tesla Fireball Hog Rider Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Goblin Gang Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Elite Barbarians Goblin Hut
Bats
Hog Rider Elite Barbarians
Goblin Gang
Hog Rider Spear Goblins Goblin Hut
Tesla
Elite Barbarians
Spear Goblins Bats Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians
Hog Rider
Spear Goblins Bats Goblin Gang Fireball Elite Barbarians Goblin Hut
Goblin Hut
Spear Goblins Goblin Gang Hog Rider

Defense Synergies 2 7

Spear Goblins
Tesla Bats Goblin Gang Goblin Hut
Bats
Spear Goblins Tesla
Goblin Gang
Tesla Spear Goblins Goblin Hut
Tesla
Spear Goblins Goblin Gang Bats Fireball
Elite Barbarians
Fireball
Tesla Goblin Hut
Hog Rider
Goblin Hut
Spear Goblins Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball Goblin Hut
Elite Barbarians Bats Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla Goblin Hut Bats Elite Barbarians
Tesla Elite Barbarians Goblin Hut Bats Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Spear Goblins Bats Tesla
Bats Tesla Spear Goblins Goblin Gang Fireball Goblin Hut
Tesla Fireball
Tesla Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Spear Goblins Tesla
Bats Goblin Gang Spear Goblins Tesla Fireball Goblin Hut
Tesla Spear Goblins Bats Goblin Gang Fireball Goblin Hut
Tesla Goblin Hut Bats Goblin Gang Elite Barbarians Fireball
Fireball Bats Goblin Gang Tesla Goblin Hut
Elite Barbarians Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla Elite Barbarians Fireball Goblin Hut
Tesla Bats Goblin Gang Elite Barbarians Fireball Goblin Hut
Tesla Fireball Spear Goblins Bats Goblin Gang Elite Barbarians Goblin Hut
Spear Goblins Bats Tesla Fireball Goblin Hut
Tesla Elite Barbarians Goblin Hut
Goblin Gang Spear Goblins Bats Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Tesla Elite Barbarians Fireball Goblin Hut
Fireball Goblin Gang Tesla Elite Barbarians
Goblin Gang Spear Goblins Bats Elite Barbarians Goblin Hut
Goblin Gang Bats Tesla Elite Barbarians Fireball
Goblin Gang Tesla Elite Barbarians Goblin Hut
Fireball Bats Goblin Gang Tesla Goblin Hut
Goblin Gang Spear Goblins Bats Tesla Elite Barbarians Fireball Goblin Hut
Tesla Elite Barbarians
Spear Goblins Bats Elite Barbarians Fireball Goblin Hut
Goblin Gang Tesla Goblin Hut
Bats Tesla Elite Barbarians Goblin Hut
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Elite Barbarians Goblin Hut Spear Goblins Bats Fireball
Bats Tesla Elite Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball
Fireball Spear Goblins Bats
Fireball
Fireball
Bats Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball Goblin Hut
Fireball
Elite Barbarians Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians Bats Fireball
Bats Fireball Goblin Hut
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Spear Goblins Bats Goblin Gang Fireball Goblin Hut
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball
Bats Fireball
Fireball

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