My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Tower Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Baby Dragon Hunter Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Balloon
Giant Snowball
Spear Goblins Bats Baby Dragon Witch Balloon
Zap
Spear Goblins Bats Inferno Tower Witch Balloon
Barbarian Barrel
Spear Goblins Inferno Tower Hunter Witch
The Log
Spear Goblins Hunter Witch
Earthquake
Spear Goblins Inferno Tower Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Baby Dragon Hunter Witch Balloon
Fireball
Inferno Tower Baby Dragon Hunter Witch Balloon
Poison
Spear Goblins Bats Inferno Tower Hunter Witch Balloon
Lightning
Inferno Tower Baby Dragon Hunter Witch Balloon
Rocket
Inferno Tower Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Baby Dragon Hunter Giant Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Baby Dragon Hunter

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Baby Dragon Balloon
Bats
Giant Balloon Baby Dragon
Giant
Bats Hunter Spear Goblins Baby Dragon Witch Balloon
Inferno Tower
Baby Dragon
Spear Goblins Bats Giant Witch Balloon
Hunter
Giant Balloon
Witch
Giant Baby Dragon
Balloon
Bats Spear Goblins Giant Baby Dragon Hunter

Defense Synergies 0 8

Spear Goblins
Bats Inferno Tower Baby Dragon
Bats
Spear Goblins Inferno Tower Baby Dragon Hunter
Giant
Inferno Tower
Spear Goblins Bats Baby Dragon
Baby Dragon
Spear Goblins Bats Inferno Tower Witch
Hunter
Bats
Witch
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower Baby Dragon
Inferno Tower Hunter Bats Witch
Inferno Tower Hunter Witch Bats
Inferno Tower Hunter Witch Bats
Spear Goblins Bats Baby Dragon Hunter
Bats Inferno Tower Hunter Spear Goblins Baby Dragon Witch
Inferno Tower Baby Dragon
Inferno Tower Hunter Witch
Spear Goblins Inferno Tower Hunter
Bats Witch Spear Goblins Baby Dragon Hunter
Inferno Tower Hunter Spear Goblins Bats Baby Dragon Witch
Inferno Tower Hunter Bats Witch
Bats Baby Dragon Hunter Witch
Inferno Tower Hunter
Inferno Tower Hunter
Bats Inferno Tower Hunter Witch
Spear Goblins Bats Baby Dragon Hunter Witch
Baby Dragon Hunter Witch Spear Goblins Bats
Inferno Tower Hunter
Spear Goblins Bats Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Inferno Tower Witch
Baby Dragon Hunter
Spear Goblins Bats Inferno Tower Hunter Witch
Hunter Bats Inferno Tower
Inferno Tower Hunter Witch
Bats Baby Dragon Hunter Witch
Spear Goblins Bats Inferno Tower Hunter Witch
Inferno Tower Hunter
Spear Goblins Bats Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Bats Inferno Tower Hunter Witch
Inferno Tower Hunter Witch
Baby Dragon Witch
Inferno Tower Witch Spear Goblins Bats Baby Dragon Hunter
Bats Inferno Tower Baby Dragon Hunter Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Bats Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon Hunter
Bats
Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon Hunter Witch
Baby Dragon
Bats
Baby Dragon Hunter
Baby Dragon Witch
Baby Dragon
Baby Dragon
Baby Dragon Hunter Witch
Witch
Baby Dragon Hunter Witch
Baby Dragon Witch
Baby Dragon
Bats Baby Dragon Hunter Witch
Bats Witch
Hunter
Spear Goblins Bats Witch
Baby Dragon Hunter Witch
Baby Dragon Hunter
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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