My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Valkyrie Baby Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Sparky
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Lumberjack
Zap
Spear Goblins Bats Firecracker Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Firecracker Valkyrie Skeleton Army Lumberjack Sparky
The Log
Spear Goblins Firecracker Skeleton Army Lumberjack Sparky
Earthquake
Spear Goblins Firecracker Skeleton Army
Arrows
Spear Goblins Bats Firecracker Skeleton Army
Royal Delivery
Spear Goblins Bats Firecracker Valkyrie Skeleton Army Baby Dragon Lumberjack Sparky
Fireball
Firecracker Skeleton Army Baby Dragon Lumberjack Sparky
Poison
Spear Goblins Bats Firecracker Skeleton Army Sparky
Lightning
Valkyrie Baby Dragon Lumberjack Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Firecracker Skeleton Army Valkyrie Baby Dragon Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Firecracker Skeleton Army

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Firecracker Baby Dragon Lumberjack Sparky
Bats
Valkyrie Firecracker Baby Dragon Lumberjack Sparky
Firecracker
Spear Goblins Bats Valkyrie Baby Dragon Lumberjack Sparky
Valkyrie
Spear Goblins Bats Lumberjack Firecracker Baby Dragon Sparky
Skeleton Army
Sparky
Baby Dragon
Spear Goblins Bats Firecracker Valkyrie Lumberjack Sparky
Lumberjack
Valkyrie Spear Goblins Bats Firecracker Baby Dragon Sparky
Sparky
Spear Goblins Bats Firecracker Valkyrie Skeleton Army Baby Dragon Lumberjack

Defense Synergies 1 20

Spear Goblins
Bats Firecracker Valkyrie Skeleton Army Baby Dragon Lumberjack
Bats
Spear Goblins Firecracker Valkyrie Baby Dragon Lumberjack Sparky
Firecracker
Valkyrie Spear Goblins Bats Skeleton Army Baby Dragon Lumberjack
Valkyrie
Firecracker Spear Goblins Bats Baby Dragon Lumberjack Sparky
Skeleton Army
Spear Goblins Firecracker Lumberjack Sparky
Baby Dragon
Spear Goblins Bats Firecracker Valkyrie Lumberjack
Lumberjack
Spear Goblins Bats Firecracker Valkyrie Skeleton Army Baby Dragon
Sparky
Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Valkyrie Baby Dragon Sparky
Skeleton Army Lumberjack Sparky Bats Firecracker Valkyrie
Skeleton Army Lumberjack Sparky Bats Valkyrie
Skeleton Army Lumberjack Sparky Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Lumberjack Sparky
Skeleton Army Spear Goblins Bats Firecracker Valkyrie Baby Dragon Lumberjack
Bats Spear Goblins Firecracker Baby Dragon
Valkyrie Baby Dragon Sparky
Sparky Skeleton Army Lumberjack
Skeleton Army Spear Goblins Firecracker Valkyrie Lumberjack Sparky
Bats Valkyrie Skeleton Army Spear Goblins Firecracker Baby Dragon Lumberjack
Spear Goblins Bats Firecracker Baby Dragon
Skeleton Army Lumberjack Sparky Bats Valkyrie
Valkyrie Skeleton Army Sparky Bats Firecracker Baby Dragon Lumberjack
Skeleton Army Sparky Lumberjack
Skeleton Army Lumberjack Sparky
Sparky Bats Firecracker Valkyrie Skeleton Army Lumberjack
Spear Goblins Bats Firecracker Valkyrie Skeleton Army Baby Dragon Lumberjack
Valkyrie Baby Dragon Spear Goblins Bats Firecracker Lumberjack
Sparky Lumberjack
Valkyrie Skeleton Army Spear Goblins Bats Firecracker Baby Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Spear Goblins Sparky
Firecracker Valkyrie Baby Dragon Lumberjack
Skeleton Army Lumberjack Spear Goblins Bats Valkyrie Sparky
Valkyrie Skeleton Army Lumberjack Bats Sparky
Valkyrie Skeleton Army Lumberjack Sparky
Firecracker Bats Baby Dragon
Skeleton Army Sparky Spear Goblins Bats Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack Sparky
Spear Goblins Bats Firecracker Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Bats Valkyrie Lumberjack Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Lumberjack Sparky
Firecracker Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky Spear Goblins Bats Firecracker Valkyrie Baby Dragon Lumberjack
Bats Valkyrie Firecracker Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Baby Dragon Sparky
Firecracker Spear Goblins Bats Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Bats Lumberjack Sparky
Firecracker Valkyrie Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Spear Goblins Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Bats Sparky
Firecracker Baby Dragon Sparky
Firecracker Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Firecracker Valkyrie Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Bats Firecracker Baby Dragon Sparky
Bats Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Spear Goblins Bats Skeleton Army
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Lumberjack Sparky
Firecracker Baby Dragon
Sparky
Firecracker Sparky
Bats Firecracker Baby Dragon Sparky
Firecracker Bats
Firecracker Baby Dragon Sparky

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