My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Miner
Giant Snowball
Spear Goblins Bats Cannon Skeleton Barrel Miner
Zap
Spear Goblins Bats Cannon Skeleton Barrel
Barbarian Barrel
Spear Goblins Cannon Skeleton Barrel Wizard
The Log
Spear Goblins Cannon Skeleton Barrel
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Bats Skeleton Barrel
Royal Delivery
Spear Goblins Bats Skeleton Barrel Wizard Miner
Fireball
Cannon Skeleton Barrel Wizard
Poison
Spear Goblins Bats Cannon Skeleton Barrel Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Cannon Skeleton Barrel Miner Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Miner Mega Knight
Bats
Skeleton Barrel Miner Mega Knight
Cannon
Skeleton Barrel
Spear Goblins Bats Miner Mega Knight
Wizard
Miner Mega Knight
The Log
Miner Mega Knight
Miner
Spear Goblins Bats Skeleton Barrel Wizard The Log Mega Knight
Mega Knight
Bats Spear Goblins Skeleton Barrel Wizard The Log Miner

Defense Synergies 1 14

Spear Goblins
Bats Cannon The Log Mega Knight
Bats
Spear Goblins Cannon The Log Mega Knight
Cannon
The Log Spear Goblins Bats Wizard
Skeleton Barrel
Mega Knight
Wizard
Cannon The Log Mega Knight
The Log
Cannon Spear Goblins Bats Wizard Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Spear Goblins Bats Skeleton Barrel Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Skeleton Barrel Wizard The Log
Bats Cannon The Log Mega Knight
Cannon Mega Knight Bats
Cannon Bats Mega Knight
The Log Mega Knight
The Log Spear Goblins Bats Cannon Mega Knight
Bats Spear Goblins Cannon Wizard
Cannon Skeleton Barrel The Log Mega Knight
Cannon
Spear Goblins Cannon Miner Mega Knight
Bats Spear Goblins Cannon Wizard The Log Mega Knight
Spear Goblins Bats Wizard
Cannon Mega Knight Bats Wizard The Log
Wizard Mega Knight Bats Cannon The Log
Cannon Mega Knight
Cannon The Log Mega Knight
Wizard Mega Knight Bats Cannon
Cannon Mega Knight Spear Goblins Bats Wizard The Log
Wizard The Log Spear Goblins Bats Cannon Mega Knight
Cannon
Wizard Mega Knight Spear Goblins Bats Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Skeleton Barrel Wizard The Log Miner Mega Knight
Mega Knight Spear Goblins Bats The Log
Mega Knight Bats The Log
Cannon Mega Knight
Wizard Bats Skeleton Barrel
Spear Goblins Bats
Mega Knight
Mega Knight Spear Goblins Bats The Log
Cannon
Mega Knight Bats
Mega Knight The Log
Mega Knight Cannon Wizard
Wizard Cannon Mega Knight
Spear Goblins Bats The Log
Bats Mega Knight Cannon Wizard The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log Miner
Skeleton Barrel The Log Miner
Skeleton Barrel The Log
Wizard The Log Mega Knight
Wizard Spear Goblins Bats Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Miner Skeleton Barrel Wizard
Bats
Miner Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log Miner
Skeleton Barrel
Skeleton Barrel The Log
Spear Goblins Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log Mega Knight
Bats
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
Skeleton Barrel The Log
The Log Wizard Mega Knight
The Log Miner Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log Miner Mega Knight
Miner Skeleton Barrel The Log
Bats Wizard
Bats Skeleton Barrel Wizard
Wizard The Log Miner Mega Knight
Mega Knight
Wizard The Log
Skeleton Barrel Spear Goblins Bats
Wizard
The Log
Miner Wizard Mega Knight
The Log Skeleton Barrel Wizard
Mega Knight
Bats The Log
Bats
Skeleton Barrel The Log Miner Mega Knight

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