My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Balloon Inferno Dragon
Giant Snowball
Spear Goblins Bats Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Spear Goblins Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Lumberjack
The Log
Spear Goblins Skeleton Army Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Spear Goblins Bats Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Skeleton Army Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Inferno Dragon Lumberjack
Bats
Balloon Inferno Dragon Lumberjack
Arrows
Balloon Lumberjack
Wizard
Balloon Lumberjack
Skeleton Army
Balloon
Bats Arrows Lumberjack Spear Goblins Wizard
Inferno Dragon
Spear Goblins Bats
Lumberjack
Balloon Spear Goblins Bats Arrows Wizard

Defense Synergies 0 12

Spear Goblins
Bats Arrows Skeleton Army Inferno Dragon Lumberjack
Bats
Spear Goblins Inferno Dragon Lumberjack
Arrows
Spear Goblins Lumberjack
Wizard
Skeleton Army Lumberjack
Skeleton Army
Spear Goblins Wizard Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Spear Goblins Bats Skeleton Army
Lumberjack
Spear Goblins Bats Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Skeleton Army Inferno Dragon Lumberjack Bats
Skeleton Army Lumberjack Bats Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bats
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Spear Goblins Bats Lumberjack
Bats Inferno Dragon Spear Goblins Arrows Wizard
Arrows
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Spear Goblins Lumberjack
Bats Skeleton Army Spear Goblins Arrows Wizard Lumberjack
Arrows Inferno Dragon Spear Goblins Bats Wizard
Skeleton Army Lumberjack Bats Wizard
Wizard Skeleton Army Bats Arrows Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Wizard Bats Arrows Skeleton Army Lumberjack
Arrows Spear Goblins Bats Wizard Skeleton Army Lumberjack
Arrows Wizard Spear Goblins Bats Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Spear Goblins Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins
Arrows Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Spear Goblins Bats
Skeleton Army Lumberjack Bats
Skeleton Army Inferno Dragon Lumberjack
Arrows Wizard Bats
Skeleton Army Spear Goblins Bats Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Spear Goblins Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Lumberjack
Skeleton Army Arrows
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Spear Goblins Bats Inferno Dragon Lumberjack
Bats Arrows Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Bats Skeleton Army
Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Bats
Bats

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