My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army Inferno Dragon
Zap
Spear Goblins Bats Royal Giant Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Skeleton Army
The Log
Spear Goblins Royal Giant Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Knight Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Inferno Dragon
Poison
Spear Goblins Bats Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Goblin Barrel Skeleton Army Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Royal Giant Inferno Dragon
Bats
Knight Royal Giant Goblin Barrel Inferno Dragon
Arrows
Royal Giant Knight Goblin Barrel
Knight
Spear Goblins Bats Goblin Barrel Arrows
Royal Giant
Bats Arrows Goblin Barrel Spear Goblins
Goblin Barrel
Spear Goblins Knight Royal Giant Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Inferno Dragon
Spear Goblins Bats

Defense Synergies 2 8

Spear Goblins
Knight Bats Arrows Skeleton Army Inferno Dragon
Bats
Knight Spear Goblins Inferno Dragon
Arrows
Spear Goblins Knight
Knight
Spear Goblins Bats Arrows Skeleton Army
Royal Giant
Goblin Barrel
Skeleton Army
Spear Goblins Knight Inferno Dragon
Inferno Dragon
Spear Goblins Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Skeleton Army Inferno Dragon Bats Knight
Skeleton Army Bats Knight Inferno Dragon
Skeleton Army Inferno Dragon Bats Knight
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Bats
Bats Inferno Dragon Spear Goblins Arrows
Arrows
Inferno Dragon Skeleton Army
Knight Skeleton Army Spear Goblins
Bats Skeleton Army Spear Goblins Arrows Knight
Arrows Inferno Dragon Spear Goblins Bats
Skeleton Army Bats Knight
Skeleton Army Bats Arrows
Skeleton Army Inferno Dragon Knight
Skeleton Army Inferno Dragon
Bats Arrows Knight Skeleton Army
Arrows Spear Goblins Bats Knight Skeleton Army
Arrows Spear Goblins Bats Knight Inferno Dragon
Inferno Dragon
Skeleton Army Spear Goblins Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins
Arrows Knight Inferno Dragon
Skeleton Army Spear Goblins Bats Knight
Skeleton Army Bats Knight
Knight Skeleton Army Inferno Dragon
Arrows Bats
Skeleton Army Spear Goblins Bats Knight
Knight Skeleton Army Inferno Dragon
Spear Goblins Bats Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Knight
Skeleton Army Arrows
Skeleton Army Knight
Skeleton Army
Skeleton Army Spear Goblins Bats Knight Inferno Dragon
Bats Arrows Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Arrows
Bats Arrows
Bats
Arrows
Arrows
Arrows
Spear Goblins Bats Skeleton Army
Arrows
Arrows
Knight
Arrows
Arrows
Bats
Bats

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